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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

Alphadream died while I was working on the game one day. What a weird coincidence

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The first battle with exclusive sprites is here! The sprites were made by my friend Kalibrasgamer. Thanks to him, this game has something truly unique!

The next showcase should come soon. I was thinking of making like a direct kind of thing but that would take forever to make so I'll stick with singles

For anyone who has played this game, what do you think about it? I don't get much feedback so I don't know how to improve

There's a question I ask myself sometimes. "Why don't I just release an update every one or two battles?" Then I remember that it would be very boring that way. I want everyone to get mileage out of each update, so 5 battles + something extra works best

Currently playing my game in class. Neat

According to DK's spritesheet, his third attack was supposed to be him going inside a barrel cannon. This idea won't go to waste, since Diddy's third attack hasn't been decided yet

How's the balancing in this game? Well, imagine one of those circus tightrope guys, but while you're looking up at the rope he already fell off and missed the trampoline below and died. That's the balancing

Done coding for today. The new enemy is 50% done. I'll give a hint as to what this battle is about. Let's just say it makes you feel like the boss instead of the player

The new update will have 5 enemies. 3 are done, 1 is 25% complete, and the last has yet to be started. I might add something else into the mix too