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What do you think?

esta muy bueno la dificultad esta muy bien un poco mas de vida a los jefes y que el primero repita mas la lluvia de acido
el segudo jefe podria soltar proyectiles al cambiar de face todo lo demas esta bastante bien

where game ?

#action #multiplayer #coop #4players #bossrush #multiverse #retro #pixelart #arcade #difficult #shooter #short #other #devlog

Welcome to the demo!!!

Cosmic Surge is a 4 player local co-op, bossrush game inspired by Metal Slug in which four soldiers are sent to neutralize a creature that has emerged on an island. After killing the creature they are teleported to different universes. Our protagonists fight against 6 unique bosses ranging from mutated animals to factions fighting for control of the multiverse. Soon you will be able to download this short and sweet experience, and play with your friends locally.

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Bienvenidos al demo!!!

Cosmic Surge es un juego cooperativo local de 4 jugadores, bossrush inspirado por Metal Slug en el cual cuatro soldados son enviados a exterminar una creatura que ha aparecido en un isla en el caribe. Luego de exterminar la creatura nuestros protagonistas son teletransportados a diferentes universos. Nuestros protagonistas ahora deben pelear contra 6 bosses, desde animales gigantes mutados, hasta facciones peleando por el control del multiverso. Pronto podras descargar este juego y jugar localmente con tus amigos.

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Disclaimer:

The game will have moments of chaos and unfairness, it's difficult by design. Goodluck out there you might need it.

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Playable Characters:

Zero:

He used to be a demolition specialist. During his tenure, he achieved zero enemy deaths and three injuries among his former squad members. After this unfortunate sequence of events he was demoted and made leader of a new team of demoted soldiers, "The Cerberus Team"; a team called in to be cannon fodder for any situation. He may be slightly incompetent, but he's got the spirit! He's armed with his trusty handgun, mostly because he forgot most of his equipment.

Kasper:

A close-quarters-combat specialist. He always loved to act all tough and confident until him and his comrades started to lose the fight, in which case he used to panic and leave his teammates as soon as possible. He managed to set the record for most desertions in his career as a soldier. This also caused him to be demoted multiple times landing him a position as second in command on "The Cerberus Team". He brings his trusty shotgun, Ol' reliable.

Blaze:

She always wanted to be a pilot. Her biggest dream was to fly across the world. Sadly she never had the patience to go to flight school, that never stopped her though. She snuck into an airfield and managed to get into a plane crashing it moments later, she was captured, sneaking and stealing an aircraft from under the military's noses was impressive and the military saw her potential, so instead of giving her 25 years to life they made her join The Cerberus Team. She was given akimbo pistols. She's quick on her feet and can move faster than her team members and can also jump higher. This could be really helpful... or it could cause her downfall.

Razor:

A combat medic that earned his callsign due to getting hungry at the smell of cauterized flesh... He brought his trusty flamethrower to battle to smell that sweet, sweet aroma once more.



all-ages
Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Mild Language
Comical Shenanigans

Hello everyone, its been almost one month since my last post. Ive been getting used to university again, and I havent been sure on how to manage my time very well, but now I have gotten used to my new schedule and development has resumed as normal!

Hello everyone! A lot of stuff has happened since the last post. I started my second year of university, which means development will slow down a bit due to the workload. I've improved some background and added small details to other sprites.

Hello again! it's been a while. Here's a new update on the state of the game. I'm almost done with the fourth boss, I only need to finish the last phase. I have also added a splash intro to the game and fixed some progression bugs, that's 2 bosses left.

Also because the previous post wouldn't let me write more I'll continue it here. The next step is to start designing the 4th boss, which might take a while. Also note that the order in which bosses are developed isn't the same as the order in-game.

Welcome to the first post!

Currently there are 3 finished bosses, that's 3 more to go! That's without counting bug fixes and other improvements of course. I've added different patterns to the second boss and I created the core elements of the third boss.