
Free
Crafty's Play Zone: Reuploaded
Extract the zip file and open 'cpz-reuploaded.exe'. Press 'More info' and 'Run anyway' when the Windows Defender popup appears.
Free
Crafty's Play Zone: Reuploaded - LOW MEMORY VERSION
NOTE: The primary package of CPZ: Reuploaded uses about 14GB of RAM. If you're unable to run that, then this package has lower quality, compressed assets so that it runs at roughly 8-9GB RAM. If you're PC is lower specs and has 8GB of RAM, then it's more likely to run with virtual memory included.
Extract the zip file and open 'cpz-reuploaded.exe'. Press 'More info' and 'Run anyway' when the Windows Defender popup appears.
Game Soundtrack
Your Beary Best Friend - Credits Music | by FoxyTheVA
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WARNING:
This game contains flashing lights, spoopy elements and jumpscares!
Headphones are advised!
It's also recommended that you play Crafty's Play Zone first BEFORE playing Crafty's Play Zone: Reuploaded!
The original game can be found here: https://gamejolt.com/games/craftysplayzone/863472

SUMMARY
Crafty's Play Zone: Reuploaded is a #fnaf #fangame which is a short expansion to Crafty's Play Zone. While it's not a fully fledged sequel, it does act as a continuation of the original game's premise. This expansion keeps some of Crafty's Play Zone's iconic elements, while also redefining it's gameplay loop and tying up the loose ends of the story.
STORY
"Plenty of time has passed since Crafty's Play Zone had shut down, bringing smiles to some and suffering to others. You return to your security office, derelict yet still familiar, with your brand new 'Crafty Secret Message Blacklight'. While it may seem like everything has been forgotten here, there is still one story left to tell..."
GAMEPLAY
This game takes a much more personal approach when it comes to dealing with Crafty's Play Zone's now broken-up mascots. Swap between your flashlight and blacklight modes to scare these threats away from your office's window and door, while also working hard to reset the establishment's three breakers through your Help Point. Take caution when the lights go out, and be afraid of what lies at the end...

CREDITS
Created by @craftyboy12
Custom Models: @possible_psychopath
/ @necromeim
/ @craftyboy12
Playtesters: @JamesLikesGranola
/ @abitBramblish
/ NoogleNebbs
VOICE CAST
CHARLIE: @FoxyTheVA
Misc Characters: Iggy Kidd / @Ross_K_Foad
SPECIAL THANKS
Audacity
Turbowarp
Source Filmmaker
The talented members of the SFM Steam Workshop!
Scratcher Squad
The people who have followed this story from the start!

-- VERSION 1.0.0 --
FULL GAME IS RELEASED! :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- VERSION 1.0.1 --
BRIGHTNESS CONTROL
When launching the game, a brightness control screen will show after the warning screen. This will show a preview of the in-game office and allows the player to adjust the brightness to a level they're comfortable with. This brightness adjustment will only apply to the game's night sections and not on any menus or minigame sections.
This is something that was added to Crafty's Play Zone and decided to add here for some extra quality of life.
MISCELLANEOUS
Subtitles have been visually updated to make them clearer to read.
The spacing between some letters being too big has been fixed.
Subtitles have been slightly reduced in size so they take up less space on the screen.
These updates were in Crafty's Play Zone and were moved over to here.
Fixed a bug where the three faces on the help point wouldn't appear properly during the survey before Finale 1 starts.
Fixed some text which overlapped with each other on the credits.
The fade to black when moving between locations in the office now appears behind the VHS static effect and flashlight UI.
Removed the increased saturation effect on the scrapped Tricksy Towers level that is available to play in the extras menu.
The camera map in Finale 2 has been changed to match the updates that they received in Crafty's Play Zone.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- VERSION 1.1.0 --
BREAKER SECTIONS
Fixed an issue where Tricksy wouldn't display in his respective form properly if the flashlight/blacklight mode was switched while he's stopped at the door.
Similarly to the previous change, fixed an issue where swapping flashlight/blacklight modes right before Crafty's run animation disappeared would cause him to not display in his respective form properly.
LIGHTS OUT SECTIONS
Added an invisible circle hitbox over Sun's poses in the office and when tampering behind you. This is to make it less awkward to hold your mouse over her tiny endo head to scare her back.
Fixed an issue where shining your blacklight onto the node's previous location after scaring them away would still show VHS interference.
FLASHBACK MINIGAME (SPOILERS)
You now only have to talk to 8 customers before being able to proceed forward to the next objective, instead of talking to all 15.
This was done in case some players aren't as interested in the smaller world building and would rather get through the minigame faster.
This objective's text has also been altered to accompany this change.
Reduced the off-screen threshold for when Sam and Version 0 move away from the stage and into the maintenance room.
The unnamed employee that you talk to at the beginning of the minigame will now move to the staff room when off-screen. (He can finally take his break!)
FINALE SECTIONS (SPOILERS)
Moved Finale 1's save point back to the survey section.
The reasoning for not doing this originally was because I didn't want it to take too long when having to restart the section after dying. However, some players had their cutscenes fail to load (which I'm still unsure why), causing them to restart the game and the save point being too far ahead to view them again. I felt this change was worth making because of that.
This also means people are able to go back and listen to CHARLIE's unique dialogue for every face you can select!
In Finale 1, a faint flickering effect can be seen on the camera which The Database is on. This is to give players an extra slight hint of where he is.
Removed the ability to go back to the help point after The Database's door cutscene at the beginning of Finale 1, all the way up to when the upload progress reaches 100% at the end of Finale 2. The help point's screens for these sections have therefore been entirely removed from the game.
This is because the help point area in the office serves absolutely no purpose in both Finale 1 and 2, and the text on there doesn't give any meaningful information to the player. By removing the ability to go back there, I felt this would help de-clutter these sections from unnecessary elements.
Also because of this change, the arrow UI element that you hover your cursor over to enter the cameras during Finale 1 are now always visible and have been moved to the center of the screen.
In Finale 2, The Database will now give you 1 extra second to complete it's cycle at the window, while giving you 1 less second at the door.
At the door, The Database only has 4 positions within quite a small area of your screen, whereas at the window it has 6 positions spread quite far left and right. Because of this, I felt it should give the player a tiny bit more time to deal with it at the window, but in exchange a tiny bit less time at the door to balance this out.
Fixed a visual bug where the flashlight UI in the top left of the screen would still be visible while in the cameras in Finale 1.
Fixed a bug where The Database's metal shuddering sound would continue playing after Finale 2 ends.
Fixed a bug where The Database's jumpscare would break by showing Crafty's jumpscare with no audio. This happened as it would attempt to jumpscare you at the same time that it's swapping sides, causing the game to become confused on who's killing you.
MISCELLANEOUS
Made some changes to game over tips so that players can more clearly understand game and character mechanics after dying.
Some pre-existing tips have been re-worded for better clarity.
Some new tips have been added for different scenarios, such as dying after a node transfer has occurred in Lights Out 2 and 3, or dying after running out of battery either in general or by Data V0.
Tips now also fade in and out quicker than the "GAME OVER" text does on the game over screen so that players have more time to read them.
All in-game cutscenes will now pre-load a little earlier before they begin to play. This should make some of them transition much smoother (primarily the one at the start of Finale 1 and the end of Finale 2).
Fixed the credits not showing the revealed voice cast after getting the ending.
Fixed an issue where CHARLIE's dialogue wouldn't stop when he was interrupted (e.g. by returning to menu).
Fixed a visual bug on the main menu where the next arrow for section select would remain highlighted when on Finale 2.
Fixed a visual bug on the main menu where the next arrow for section select would incorrectly grey out when clicking it.
Mild Fantasy Violence
Animated Bloodshed