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About this game
Crillion was a fiendishly difficult arcade / puzzle game originally written for the Commodore 64 by Oliver Kirwa and published in a 1988 issue of German computer magazine "Happy Computer". When I bought an old Commodore 64, it came with a 5.25" floppy disk that had a copy of Crillion on it. Countless remakes have been made for many different platforms. This one is mine.
How to play
Use the left and right cursor keys to move the bouncing ball across the level. You cannot influence the vertical motion, only the horizontal motion (and only in steps of half a block's width).
Clear the level of plain coloured blocks by hitting them with the ball when it has the same colour as a block. Change the colour of the ball by bouncing it into a block with a spark on it. Blocks with a floppy disk icon on it move by one space when the ball hits it while having the appropriate colour. Hitting a skull block means instant death.
The bonus counter decreases along with the distance traveled around the level. If you get stuck, press X to lose a life and restart the level.
Cheats
Cheating is built right into the game. From the main menu:
select any desired level to start at
enable infinite lives
slow down the gameplay to make it easier
Also, during play, you can press + to skip a level (or - to go back to the previous level).
Credits
The original Crillion as well as the classic level set was created by Oliver Kirwa. The Crillion '93 level set was created by Michael Dornemann. Music was provided by Eric Matyas of soundimage.org. The game makes use of the Duktape Javascript Interpreter and the FMOD Sound Library.
Changelog
Version 0.1.1 fixes a small but serious bug that somehow didn't manifest on Windows (even though it should have), but kept the game from even starting on WINE.