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Do you have some more information on the progress? at least a few words or if it was abandoned or not? Please, this feels like a dream come true
onde que baixa isso me diz prfv
Hello, I would like to introduce you to Cuphead Multiplayer, this is a project aimed at convenient online play without Remote Play, and any other ways to play Cuphead online at a distance. Unlike Remote Play, Cuphead Multiplayer will provide you with a convenient online game without freezes, lags or crashes.
 There will be several modes: co-op and pvp.
 Yes, the fan game will not only have co-op, but also new, different modes, with weapons and skills, in short.
 Some may think that CM (Cuphead Multiplayer) is simply imitating Cuphead CDV, but this is far from the case, the idea of CM was invented almost at the same time as CDV, the only similarity is online play.
I also want to show a list of what I would like to add to the multiplayer:
PvP:
Single:Â 1p vs 1p
Duet:Â 2p vs 2p
Mode:
Vs boss:Â (original game boss)
4p vs boss: (I’m going to remake this mode, the essence may be completely different in the near future)
Original game Cuphead:Â (co-op at a distance, without logging remote play on weak PCs)
Triple-Hybrid: A new mode that adds a mixture of 3 boss phases (the boss changes each phase)
Example: in the first phase you have the boss "Goopy Le Grande", in the second "Werner Werman" and in the third "The Devil".
There is no need to defeat every phase of the boss, they will only have one of the existing ones.
Bosses will spawn randomly, or those you choose yourself, I hope I explained this all clearly.
Misc. and other functions:
Changing the character texture (you can make something like your own skin)
Multiplayer
Chat
Achievements (new, not from Steam)
New difficulty: Demonic (for those especially hardcore)
Freeplay (play on any level, boss/boss phase)
Game conventions:
The cooldown scale is so that during PvP players cannot simply hold down the attack button, this is dishonest and not interesting.
New weapons:
Brick barricade
Attack:
The attack represents one magic brick that splits into 3 smaller ones
Super:
Builds a wall of bricks for 3.5 seconds, through which enemy bullets will not hit
Halberd
Attack:
Melee weapon, high damage at close range, the player can parry with this attack, also you will not be able to get a card for parrying
Super:
Cuphead spins, dealing average damage (you can still walk)
Time between next attack:
0.5 seconds
New skills:
Death Dash:
When you use a dash, it will deal minor damage to a player nearby
Can be used 3 times per roll
I want to add everything underlined to the next alpha version
At the moment this is the entire list, in the future it will expand and change, thanks for reading 
 We also have no relation to MDHR Studio.





