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Poppy Playtime Chapter 2 Free
A Doll in Distress
Shortly after The Player wakes up in the Poppy Area, they find that Poppy had fled from her case. However, when they try to exit the Poppy Room, the entrance of the room is revealed to be blocked, prompting them to find another way out. Eventually, they find a white door behind a closet, and when they open it, The Player discovers that the factory is much larger than expected as they find themselves in a large hallway. After traversing through the hallway, they reach Elliot Ludwig's Office. Upon entering the room, they must reach Poppy through a loose ventilation vent, who then leads them to an enclosed room. As soon as The Player solves the given puzzle, Poppy suddenly crashes through a box, startling them. She offers her apologies and proceeds to explain their dire situation. Poppy, who is determined to help, takes it upon herself to lead The Player out of the dangerous Game Station, located deep within the facility.
Despite safely navigating through the labyrinth with Poppy's help, their plans for escape are abruptly halted when a spider-like monster named Mommy Long Legs makes a sudden appearance. With shocking speed, she attacks Poppy and drags her away, leaving The Player to face the challenge alone. Determined to rescue their ally, The Player must now enter the Game Station and face off against Mommy. Upon entering the station, they are immediately confronted by Mommy as she breaks their Red hand from their GrabPack and later reveals Poppy captive in her grasp. The illeism spider claims that the only way to escape is by playing three increasingly difficult games after years of inactivity. However, Mommy Long Legs warns that failure would result in her devouring them alive.
Let the Games Begin
Prior to engaging in The Player’s first game, Musical Memory, they're directed to make a pit-stop at the Molding Room to manufacture an innovative addition to their GrabPack, the Green hand. This exceptional feature permits them to preserve energy within the hand for a prolonged period until it gradually fades away. Operating with two hands, they can then commence the Musical Memory game. During this challenge, The Player must select the correct buttons in a sequence that gradually accelerates. The level of difficulty increases until a multitude of unnecessary colors and symbols appear, all with the intention of derailing their progress. All while this goes on, Bunzo Bunny slowly falls towards them, slowly lifting back up with every correct pattern.
If The Player puts in the incorrect order, Bunzo would fall quickly towards them. With the excessive number of buttons, the emergency stop becomes active, and The Player must press the button. As the game grinds to a halt, Mommy appears to be disappointed while vaguely teasing the second challenge. Hoping to reach the Game Station via a shortcut, The Player ventures into the Rejected Room, maneuvering through the vents. During this journey, the sound of Mommy killing Bunzo Bunny can be heard. Upon arriving in the Rejected Room, The Player must relocate Bron from a lifting pad that is hindering their progress. Once the mascot is moved, they swiftly make their way back to the Game Station through a narrow passageway and staircase, emerging unharmed.
The second game, Wack-a-Wuggy, is accessed through a lengthy hallway, and the game itself is situated in an area featuring a mural depicting a construction site and a sandy floor. The objective of the game is to use the GrabPack to hit all the Mini Huggies and complete the round. The Player must hit all of the Mini Huggies. This game assesses their reaction time, and as the round progresses, additional Mini Huggies emerge, increasing the difficulty level. Completing this game takes under a minute, and as promised, upon winning, Mommy reluctantly gives The Player the second Train puzzle piece, becoming more aggressive in the process. To continue their journey, The Player must navigate through a compact storage room while the sound of Mommy killing Mini Huggies resonates in the background.
After pulling themselves up a rundown staircase, they enter the Cart Corridors, a labyrinthine transportation system where an immobile minecart, Barry, awaits. The entrance is initially locked, and as they approached the shadow of Huggy Wuggy looms before gradually approaching The Player. As the silhouette appears under the dim, vintage yellow lighting, the silhouette is revealed to be Huggy's feminine counterpart Kissy Missy. In an effort to assist them, she pulls a lever before fading back into the shadows. With Kissy's help, they unlock the entrance to the Cart Corridors. They then proceed with pushing Barry down a steep ramp to crash through a series of wooden barriers blocking the exit. Once the exit is cleared, they return to the Game Station for the second time.
In the third game, called Statues, The Player must navigate a maze while being pursued by PJ Pug-a-Pillar. They can only move when the lights go off and freeze when the lights turn on. If The Player moves when the lights turn on or gets too close to him, PJ would kill them. However, when The Player realizes that the game’s ending is rigged, they escape through a broken observation window. Successfully completing the grueling third game despite its rigged nature, their victory infuriates Mommy Long Legs, becoming increasingly agitated as they refuse to fall for her manipulation.
The Player proceeds towards the Game Station via the Water Treatment, but as they ascend a flight of stairs, Mommy blocks their path. The Player must bypass her by climbing into a ventilation system, but Mommy catches up with them before they can get away. In an agitated, selfish tone, she accuses them of cheating and declaring that she will play "one last game" called "hide-and-seek." The Player must survive Mommy's pursuit, eventually luring her into a grinder and activating a lever to ensure her demise. Suddenly, a mysterious claw-like hand emerges from beneath the partially closed door and drags Mommy's severed torso into the darkness.
Betrayal?
Simultaneously, another door on the right side of the room opens, granting The Player access back into the Game Station. Navigating through Bay 09, they discover Poppy trapped and proceed to free her. With Poppy safely onboard, The Player inputs the correct Train Code, and the train starts to move. However, Poppy, witnessing their outstanding agility and intelligence, deems that they are 'too perfect to lose', and changed the train's direction at the last second. Poppy then states she had 'much time to think and reflect', and that together, she and The Player can 'set things right'. Before she can finish, the sound of a digital alarm clock cuts her off, leaving her with only enough time to exclaim 'what is-?' before the audio is cut off. The Train begins to accelerate at an alarming pace. The Player attempts to pull the emergency stop lever to stop the Train from running out of control, but it ultimately derails and crashes and causing The Player to hit their head hard upon impact. But before blacking out, they see a sign for Playcare, leaving their fate uncertain as their next test is about to come.