Comments
WARNING ! FLASHING LIGHTS! WARNING ! FLASHING LIGHTS! WARNING ! FLASHING LIGHTS!
IMPORTANT SIDE NOTE:
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I worked over 3 years on this project and finally took now some time to finish it.
The game is also still pretty "raw" in cases of actual "balance"
I need feedback to balance shop prices and overall Boss(es), difficulty and similar. So it would be nice to actually G E T some comments and feedback so i can change and balance stuff.
Thanks in advance.
--- SCROLL DOWN AT THE END OF THIS DISCR. FOR THE PATCH NOTES! ---
DareDevil 2
BROWSER VERSION:
https://www.newgrounds.com/portal/view/876626
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Story
The year is 198X. Humans created Robots and similar to help out in households and in war. Though, the robots created a mind of its own and demand more energie. With that in mind, the robot factories run wild and robots began to enslave humans as literal energie sources for their factories.
You were already there...you escaped the complex you were in ones...
Now, its time to return to one of the many complexes, destroy the factories and save the enslaved humans...
Gameplay
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Controls
Mouse click left = Menu control
W A S D = Move
Enter (tab or hold) = Shot
Space = Special Ability (IF AP meter is full)
NUMpad -/+ = change volume
Gameplay Loop
You control Dave (or...someone else~).
Your mission is to save the enslaved humans from the robots. You start always your run with your old trusty "SDW Zapper M170" Gun. Goal is it to navigate Dave through the Maze of the complex, avoid or destroy enemies, get some money on the way and stay alive till the end of the mission. Everything though wants to stop you. Yes, everything - Even the walls.
Yes, nearly everything will hurt you, even the Walls.
To get through the maze, Dave has to unlock the doors with a green switch he can find in each room. Wile he explores the maze and destroies enemies AND walls (those will take a wile though), he can also find coins, weapon boxes and health kits.
After every 5. room, he can upgrade some of his stats which will help him on the mission.
Important to notice is that this said upgrades will only be for the run. If he fails the mission, those will be gone.
Should he fail, he will teleport back to the base but will lose some money in the progress. Though, with the money he still has, he can get new weapons and other upgrades which will always be unlocked ones bought for each future run.
Credits
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Code, Idea, game
Walter Albrecht (me)
Music
Bettogh and Electronic Senses
Additional Sprite work (Bosses)
Tailbit
PATCH NOTES
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1.0.8
We thought for a long time that the "Speed" Buff needed...well, a little "buff" itself. Compaired to +1 Damage and +1 Max health, the Speed +2 wasnt really cutting it...So yea, we buffed it. So when ever you collect now a speed buff item, it will not just increase your running speed but your Ability cooldown is slightly lowerd as well!
1.0.6 - REROLL
We sadly had to get the new bullet spread out. We duno "why" but it broke something in the game. EVERY other "fixes" should still be in the 1.0.6 version (aka: Boss inv time, shop prices, etc...).
We are sorry about that.
1.0.5
Shows on the top left corner now which version the game is (in black letters to fit the theme)
(WAY) Better bullet spread
Boss Inv. time got halfed
In trade-off, bosses have around 15% more health overall
Boss 3 got slightly harder
Shop prices got changed (mostly lowerd)