Comments (14)
nice game
4/5
Neat game. :)
I got to the 2nd level.
Interesting to see a scroller with a larger emphasis on navigating environment obstacles. Also interesting to see a vertical level.
I noticed that some of the graphics appear a little blurry, but since you're using Construct 2, I think I might know how you can resolve that pretty quickly.
In the Project panel, in the tree view, click the root folder for your project.
(Now in the Properties panel, you should see all the global properties for your project.)In the "Project settings" section, set "Pixel Rounding" to "On".
In the "Configuration settings" section, set "Sampling" to "Point".
That should fix the blur.
"Point Sampling" means that pixels will stay sharp when you zoom in on them, instead of fade smoothly into each other.
"Pixel Rounding" means that objects are displayed as if they are always at integer coordinates. This means that an object with an X position of 99.8 will be displayed as if it were at X position 100. This keeps objects from drifting out of the pixel grid. This is really nice if you want to keep everything snapped to the pixel grid, but there's one catch; you can still misalign an object's pixels from the world's pixel grid by rotating the object.
I ran into that rotating issue in my game, I solved it by pixelating the game environment by the same value as my zoom factor. That is, if my zoom/scaling factor is 3, then I pixilate the game into a mesh of 3x3 pixel blocks. This ensures that anything that rotates off the grid is still converted into an on-grid pixel.
Anyway, interesting game.
Keep up the good work. :)
Nice game! I included it in part 11 of my GameBoy Jam compilation video series, if you’d like to check it out :) http://youtu.be/8DkwjjEaOhQ
BTW, if you want to know more incoming game jams(not only by gamejolt) you can look at http://compohub.net/
Good luck with your projects man ;D!
Well at first the game just throws you there(a menu or a dialog at the beginning will be fine) and you don't know what to do next. Also the map pushing you back feels a bit stressing. The other thing is that you should set the rendering to point, since gameboy games doesn't use linear filtering.
The game feels like dead, I think animations of the ship can solve partially this feeling. I understand that during jams is hard to polish a game, but at least pass on a point renderer.
Controls
Movement = Arrow Keys.
Shootment = Space Bar.
Dark Discovery is a side-scrolling shoot 'em up set in the depths of space. Great peril awaits as you must escape a terrifying and unknown enemy by delving deep into an abandoned space station. You can only hope the knowledge you find inside will help you create an exit...
Created for #gbjam3
All assets created by Christian Scandariato (Developer) for the purposes of Gameboy Jam 3.
#shooter
Fantasy Violence