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Dash Dodge
A dodge-centred action-adventure game for Jamchester 2017
#Meet the TEAM on Twitter
Environment art completely from scratch by me and done also the start menu design
I worked on some of the code, such as for monsters, player movement and a little on tile importing.
I also made all the music.
I created the concept art and pixel animations for the character and enemies.
I worked on some of the code, specifically some of the bosses and some of the tilemap collisions.
I also implemented screenshake!
POST-JAM UPDATE!
-Masks are now killable
-Ghost player fix
Inspiration
Inspired by different indie games like RiME, Hyper Drifter Light and Titan Souls
What it does
Travel between 3 temporal dimensions (the past, present, and future) and try to defeat our bosses and shape your future, they could be in both 3 temporal worlds!
How we built it
Built using Unity and Tiled2Unity to do the level design, art in Photoshop and Aseprite. Music with Logic Pro X.
Challenges we ran into
We started ambitiously and we did the most of that we could in 30 hours, the greater number of enemies and level design has been too much optimistic to start with, but we already happy for what we did
Accomplishments that we're proud of
We did plan well and we are proud that most of the features of our jam submission have stayed that way. We love our characters and enemies and definitely also the names that people had given to them.
What we learned
Even tho we already planned to make it simple, has been really important to give feedback anytime and definitely how scale and environment can change the game.
What's next for Dodge Dash
We're not sure yet, But we will let you know
#adventure