Comments (6)
A principio eu não tinha percebido a mecânica do olofote, mas acredito que era pra diminuir os fantasmas da direção que ele estava apontando?
Na moral! ficou show demais! jurava que ia ter jumpscare em algum momento kkk, seria massa se vcs colocassem alguma música que ao decorrer das "etapas" fosse ficando mais assustadora como a do menu.
Plot:
Lost at sea, a sailor sees a lighthouse. Perhaps a hope?
Embark on a noctural journey in a 2D platform game as a stranded sailor. Explore the lighthouse in darkness, refilling lamps with oil to keep them lit and navigate perilous obstacles, surviving the night.
Game Objective:
Keep at least one oil lamp lit to survive the darkness.
Controls:
Movement keys: arrows and space.
Interact buttons: Z and X.
Made by:
David Costa: Gameplay Programmer
Luiza Torello: Artist and Level Designer
Murilo Carvalho: Enemy Behavior and Audio Programmer
Made for  #game_jaaj5