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Comments (8)

What do you think?

I think how echo works is not right as it immediately produces sound as soon as sonar is shot instead of after it echoes
Also, the echo only produces 3 kinds of sound, not good enough to distinguish different objects in the game
But regardless of all of those, this is good game

Had an awesome time playing this game, made a fun little video for it!

https://www.youtube.com/watch?v=uDUuZLEdhsI

I really like the idea of using sonar to navigate even if the game play isn't visible. Nice work.

Nice idea, I think is too difficult for a blind, but interesting experiment to play without watch the screen ;)
In 2013 I've made a prototype of a game playable with different "radar" (the victim's heart) called I Am Fear http://gamejolt.com/games/other/i-am-fear/12871/
Next, in 2014 I've published a full featured roguelike audiogame as an evolution of that : Inquisitor's Heartbeat http://j.mp/ih-eng

Your concept has potential ;)

Interesting idea.

#a11yJam2015 #Vision #gjfest


Twitter


Deep Echo is an Audio Dungeon Crawler

Close your eyes and use your sonar to navigate throught the level in order to find the exit.


You need a gamepad with 2 joysticks to fully experience the game.

Keyboard controls: WASD to move and ARROWS for the sonar and Space to attack.


The mechanic of the sonar was inspired by a TED presentation about echolocation by Dianel Kish.


Credit:

  • Antoine SEMBLAT

  • Music by MachinimaSounds

#adventure



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