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Comments (199)

What do you think?

This is a great game, don't get me wrong, but the fight is too long in my opinion for the amount of attacks there are.

Even if you play perfectly, the spare route takes about 9 minutes, and the fight route takes about 10 minutes.

The fight's length alone isn't the issue, it's the fact that the attackpool loops 3 or 4 times while playing optimally. It gets repetitive and makes the battle less fun. Your other fights and fights in Deltarune don't have this problem.

My suggestions are to reduce the amount of TP needed for the spare route, and increase the damage delt in the fight route. Susie's rude buster deals less than two regular attacks from Kris.

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It's been out for only an hour - but I managed to do it! Thank you for the best deltarune fangame of 2025!

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hey, Upper Hand! in which world is deltarune coming out
Upper Hand:

god im goated

Something I'd recommend is changing up the climbing section a little bit. The whole intro really feels more like set dressing rather than actual gameplay, and the mountain feels like it has the most wasted potential.

All of the jumps, despite being visually similar to the throwing acts for both K. Round and Werewire, are entirely on-rails, which is fine. It's disappointing, but reasonable.

What really gets to me though is the boulders. for the only obstacle, it SUCKS that they don't matter. I'm not saying HP lost should be carried over into the fight, I'm just saying I wish you could fail. Even if it were exclusive to no-hit mode, it'd be nice to have a challenge. As-is, it's the same as any other cutscene: You just press z a lot. Except unlike a cutscene, there isn't a wrist protector to speed things up.

Free

Deltarune - The Upper Hand

Version: 2.0.426 days ago
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  • Has English, Russian & Italian languages



teen
Mild Fantasy Violence

Newly added features & also probably the last:

* An Italian translation has been added to the game.

* A Custom mode where you can change the stats of the game.

* A music player with all the games music in it.

Thanks for playing

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