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Comments (5)

What do you think?

Just like @Spongebobguy2 said.
Nice and simple to understand gamplay
The simple 3d graphics remind me to when everyone used to be new at making fnaf fangames back when fnaf1 and 2 came out.
Though some polishing could be done to overall give the game a better gamefeel.
Overall, 8.5/10 :3

This game is pretty good for a fan game made in Scratch! It has actual visual effects, clearly scary audio, and so much more! I honestly recommend this game to any person who loves horror or jumpscares!

col geam

pretty peak

Nice and simple to understand gameplay

good visuals

overall good demo

Free

Diner of Machinations DEMO

Version: 0.3.07 months ago
only night 1 (and night 1 OVERCLOCK mode) with Cameron, Winslow, and Hector. Definitive Turbowarp version of this game as future updates will be remade in another program such as Clickteam or Gdevelop.

A FNAF fangame that attempts to replicate the classic FNAF art style and gameplay loop where every night you face a new office and a new gaggle of foes... eventually.

Night 1 is 100% completely implemented unless anyone can point out any bugs I missed.

Night 2 will involve a projector, a polaroid camera, and a conference room...

stemmed from a week-long project i began developing the Friday before i published the 0.1 demo to see if i could make a decent quality FNAF fangame.

soundtrack: https://youtube.com/playlist?list=PLTVzWNDRjLNvFntC4V6mjxxN1-EEJfTfp&si=aLHOrKSQG8WM-XMh

#fnaf #fangame #pointnclick #retro #turbowarp



all-ages
Cartoon Violence
Fantasy Violence
Language
Comical Shenanigans

Guys please leave a comment if you happen to think the game is either too easy or too hard. If you find it unintuitive or bland there is 100% something I can do to make it better. I am able to beat the game every time, but my friends at school struggle.

It has come to my attention that version 0.3 crashes on mobile devices and Chromebooks without a lot of RAM when 0.2 runs perfectly fine on them. I’ll look into this issue (hopefully) Friday and release a patch if I can do anything. Desktop runs great.

0.3 is out.

added new sound effects, added nights menu, added Hector, removed hideous Winslow motion blur, added OVERCLOCK mode, added rare title screens, added voicelines, added options for panning in the office, and more!

I have an HTML exported I’ll probably publish it here after school but I want to show it to my friends in studio broadcast first

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guys this is sound desig

been trying to avoid posting concept and early process stuff here but like 3 people care about this game anyway so heres some night 2 concepts i came up with last week

twin is NOT part of the game

regained a bit of motivation. dont be surprised if i update the game this summer, which is a few months away.

guys i think im gonna make each night a new office with new enemies instead of it all being the night one office

taking a break from this project for a while, i really just made it to play around with turbowarp and made early decisions with the intent of only the two enemies. i also wanna try other things in turbowarp too but i might come back to this eventually.