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RECENT CHANGES (summary): Difficulty decreases and background music finally added! See changelog below for details.
This is Dodge.R V2.
A retro styled arcade game that I hope to launch soon. I would greatly appreciate any feedback on the gameplay, aesthetics, and concept. Share give your ideas, thoughts or anything else.
Level instructions are as follows and are in the order that the levels appear:
You collect stars to open the portal to move unto the next level and survive by avoiding enemies. The score increases the longer you survive but there are a limited number of lives so be careful!
For the first level (TopDown), you use the arrow keys to move or mouse hold at the place that you want the player to move to.
In the platformer (second level) the player moves using keyboard and is also able to double jump.
For the third level (Space), the mouse or keyboard can be used to navigate the player.
Keyboard : arrow keys to move, hold space to shoot
Mouse : by clicking and holding in the direction that you want to go to. Player automatically shoots and turns. Release the mouse button to stop the player from moving.
Scores are saved when player dies. Be sure to login beforehand.
Changelog:
Player gains 3 health upon completing level
Added background music and sound effects
Removed lighting effects from space level
Enemy Turrets on Space Level shoots every 3 seconds instead of 1
Fixed bug on space level where turrets shout in wrong direction
Fixed Keyboard Controls for space level
Added Game Jolt Leaderboards and highscore screen
Touch controls added for TopDown level
Future:
Adding on a grow mechanic to the player on the TopDown level
Powerups will also be added for player to gain lives but will be RNG based.
Levels and enemy layouts will also be made more RNG based.
As enough time progresses, difficulty will greatly increase by allowing multiple enemy types on the same level; such as those from the other levels.
GameJolt Leaderboards and Google Games leaderboards (for android).
Multiplayer mode
Jams: