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What do you think?

Another preference:

either add customizable inputs, or bind the jump-boost and brake to the mouse left-click and right-click. its really weird to use your main movement fingers for special actions

wow amazing

Interesting start. I noticed a few things.

sometimes the game doesnt let you jump. i was messing around in the debug area and the game would refuse to read jump inputs sometimes. couldnt replicate it so i dont know why

It has to do with the fact that your jump won't refresh if you're touching a surface. if you jump against a wall, and ride the wall all the way to the ground, you are unable to jump until you leave the ground again.

Also, as a personal suggestion, you can achieve max speed way too quickly. it makes sense if you want this to be a platformer more similar to marble madness, but I'm assuming you want it to be a racing game similar to sanicball.

But as a super early alhpa, it was pretty good

Game could be better

Game Soundtrack

2 songs

Customisation menu - Diddy Kong Racing options menu cover
 

Doggoball is a 3D racing/platformer game, racing as a dog but sphericle. In this game you will race against AI on many different courses in an attempt to get first place. Doggoball is still at an early stage in development, and there's plenty more to be added and changed. This is my first major unity project and there are bound to be problems, so please, if you find some sort of bug please contact me here:

The Doggoball discord server: https://discord.gg/5hKfsA6

My email: [email protected]

Thanks for checking out Doggoball!

As of 9/05/2020, Doggoball is currently being developed using Unity 2019.3.12f1

#platformer #arcade #racing



all-ages

I want to know whether mobile / touchscreen Support is something people would be interested in. I may still do it if the response is not to, but feel free to give your opinion! I have been experimenting with it and it is working on a test project.

  5 votes Voting finished

Alpha 1.4.1 released for Windows! New:

- Dynamic facial expressions

- Grand Prix/Time trial

- Victory screen

Sorry mac and web users, please wait until v0.1.5 to get these new features.

If you find any bugs, please contact

[email protected]

Quick Updates:

- Linux v0.1.4 will be postponed due to errors from a feature I am working on implementing. Please use WebGL (when released) for now. I apologise for any inconveniences.

- WebGL v1.4.0 colours are a different to the other versions.

v0.1.4 is out!

- Post-Processing has been added!

- New beach level, now allowing underwater.

- More test courses

- Custom resolutions

- Bug fixes & improvements

Please email [email protected] if you find any bugs or have any suggestions.

Lap times, a track selection menu, curved terrain and many other small improvements come to Alpha v1.3!

I am dedicated to making this game better, so please email [email protected] if you find any bugs or have any suggestions. Thanks guys!

The ability to remap the controls is coming to Alpha v1.2 along with many other small improvements, coming soon!