Comments (8)
Another preference:
either add customizable inputs, or bind the jump-boost and brake to the mouse left-click and right-click. its really weird to use your main movement fingers for special actions
wow amazing
Interesting start. I noticed a few things.
sometimes the game doesnt let you jump. i was messing around in the debug area and the game would refuse to read jump inputs sometimes. couldnt replicate it so i dont know why
It has to do with the fact that your jump won't refresh if you're touching a surface. if you jump against a wall, and ride the wall all the way to the ground, you are unable to jump until you leave the ground again.
Also, as a personal suggestion, you can achieve max speed way too quickly. it makes sense if you want this to be a platformer more similar to marble madness, but I'm assuming you want it to be a racing game similar to sanicball.
But as a super early alhpa, it was pretty good
Game could be better
Game Soundtrack
Doggoball is a 3D racing/platformer game, racing as a dog but sphericle. In this game you will race against AI on many different courses in an attempt to get first place. Doggoball is still at an early stage in development, and there's plenty more to be added and changed. This is my first major unity project and there are bound to be problems, so please, if you find some sort of bug please contact me here:
The Doggoball discord server: https://discord.gg/5hKfsA6
My email: [email protected]
Thanks for checking out Doggoball!
As of 9/05/2020, Doggoball is currently being developed using Unity 2019.3.12f1
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