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What do you think?

I died and loaded last save...and got all kinds of nasty glitches. My weapon was already out, but I saw another hand bringing my weapon out at the same time. Esc made the menu blink in and out of existence with every press, so i couldn't choose any options. I could see through walls and couldn't see spell selection. Couldn't even ctrl-alt-del to close the application: i had to ctrl-esc and manually open the task manager to kill it.

Hmmm... why does this game lag so hard? It slowed down on the first level with just a blob and a spider. It remained slow after that. I ran it on an i5 with 8g ram and a 2g nvidia card, it really shouldn't slow down. I'll try it again later.

Several points.
1: An auto save feature would be nice for every floor, or every like 3rd floor, so there is some penalty for dying and forgetting to save rather than going back to the start if you forget completely :P
2: Walls on the minimap would also be nice. Like, lines, I can't tell you how often I've backed up and randomly stopped because I hit a wall.
3: The chance to dodge enemy attacks should be luck not endurance.
4: Passive health/magic regeneration would be a great feature. I understand there are plenty of health potions, but a small 0.5% health and magic regeneration wouldn't be a terrible idea.
5: A counter for enemies at the end of the level, specific for that level. Currently, you have a total enemies slain, but a thing like "5/6 Enemies Slain" for the current level or something along the lines would be a nice addition as well.
6: Information on the enemies. I got a tip saying that Croacs could cast poison magic. That's great, now if only I knew what a Croac is.(Might have been a different enemy).
7: I know there is a manual, but information on the controls in game when you go to key-mapping would be advisable. Like, I have no idea what DERECHA is. Also, do they keys change when a different key is pressed or is it just my imagination?
8: Something cool to happen when you reach a certain amount of points. Like, 5 strength gives him a bigger arm, 10, a different color axe or something (I'm a dwarf). 5 will gives him a blue fireball or something. Not really needed, but would be cool.
All in all, a nice little game

how get token?

looks good... shame I can't download stuff :'(

Doomed Dungeon is a role-playing game with procedural levels and semi-3D graphics. Enter the dungeon and defeat the evil Vavaimm!

The aim of the game is to go down on the dungeon. You will have to find the stairs, but you have to kill at least 75% of the enemies that are in the floor to use the stairs.

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Features:

  • 3D scenarios with original and colorful graphics.

  • Original Soundtrack done by Gamegamusic.

  • 11 different enemies.

  • 2 bosses, one of them is hidden! Will you find him?

  • Four different magic: fire, ice, light and ghost!

  • 10 different items to use.

  • Joystick/Gamepad supported!

  • Statistics. Will you have a lot of strength, or Will, or Endurance... ? Your character will be as you want.

Controls:
Arrow keys to move.
X to attack with the sword.
Z to use magic.
Hold Z to open the Magic Wheel. While in the Magic Wheel, press X to change to the next magic.
Hold C to walk sidewards.
Enter to open/close the menu.

All of this controls can be changed in the options!

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There are a lot of secrets and fun inside this game, and I will let you discover them! Have fun :)

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This game was made for a spanish-site competition, and it won! It gets the first price and I get a Game Maker: Studio license :)

I made an english version as fast as I can so it will surely have a lot of grammatical errors. If you can help me with that errors, I will be very grateful. I am not very good at English so I need a helping hand...

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Thanks!
#rpg



all-ages
Mild Cartoon Violence

New version! With Game Jolt trophies and scoreboards!

Doomed Dungeon on IndieGames Blog

Bug fixes and GJ's trophies.

Version 1.1 uploaded!