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What do you think?

First of all, the rain was very intense and it was difficult to see anything. Second, I think you should add some kind of reason to why the player is driving slowly. Else it might just get annoying. For example: You can't drive too fast cause you are transporting a sensitive bomb that might go of. Or maybe you are driving home from a party and if you drive too fast, your buddy in the back seat might puke in your new car. You get the idea. Good luck! :)

Drops of Gasoline is a driving game not based on racing or going fast, but slow exploration and atmosphere. The main goal of the game, will be to find your way home after a late shift at work. it's almost midnight, and not a single other car is on the road. what will you encounter in the darkness?

		
			this is the first build and is far from complete, i plan to add alot more things to it! also, the level is just a generic race track, but i'm going to expland it to more of a "world" with branching paths, offroad areas, and maybe even secret's!
		
	

things i plan to add:

  • wildlife

  • sound effects

  • improved map

  • random events

  • goal of getting home

Any suggestions are welcomed, and encouraged! i'd love to hear what idea's people have to improve this game!

#other



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