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Comments (4)

What do you think?

OH HA HA HA! AS IF I HAVENT SEEN THE COMPANION CUBE TEN MILLION TIMES!

I like this on principle, but the blinking lights were annoying and the movement was to slow IMO. However in light of being done within 72 hours, this is very well done.

This is an excellent game you have here. Nevertheless I have to suggestions to make, first, I would give the companion cubes a different texture, as it makes it appear somewhat unoriginal. Secondly, I found it annoying that you couldn't look far enough down with the camera. If you could make it so the player could look down further that would be great.

This game takes place inside the prison-like mind of a person whose whole life is distinctly split in two - while on the outside he pretends to lead a normal life and imitates the sensation of being happy, on the inside he's just dark and untouched by the surroundings. He lives a life separated from his surroundings, hiding his true self behind a happy facade, heading towards nothing but self destruction.
You are his thought process.

The game is a gravity-bending puzzler made for the 72-hour GMC jam. It placed 4th among over 60 entrants!

Graphics are taken from various sources, all programming is by me, and all sound effects are made by Zekka.
#puzzle



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