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What do you think?

Sorry for making a new comment, but I couldn't reply to your reply for some reason. I'll give it another try with the enemy being the hitbox in mind. Take note, this is me speaking on this before trying out with the new idea of a hitbox. I've played the crap out of the original (even own the arcade cabinet for Joust and Joust 2) so I'm hoping to offer some thoughts and constructive criticisms.

I would definitely up the stamina, and maybe even think about eliminating that as a statistic. The original Joust had dead on controls from the first time you pushed the flap button. If it had a system where the physics (especially talking stamina) changed as you played, I don't think it would be as strong of a game as it ended up being. Balloon Fight (an NES Joust clone) was pretty popular and it was the same way, your flight physics were set from the first flap. Another CC is that I don't think the game would necessarily gain any "fun" from having stamina as a stat. If a stat isn't fun, I feel it might be better being pruned away to focus more on stats that are.

Also, not sure if this is a small bug or meant to be, but once I die twice, the night no longer shows up on my character, it's just the dragon. How can I tell where my lance will land if it's not on screen? Maybe I'm missing something such as a way to pick up your night again.

I'll fire the game up again and check into it. I do want to say, thanks for making this, this genre needs a reboot. It's a great genre for today for so many reasons. Love it or hate it, even the massively popular Flappy Bird owes a debt to the original Joust.

I'm a huge joust fan. I bought your game. I have bad news, the controls are not right at all. Half the time the "flap"/jump button doesn't work. I suggest getting the physics down before adding any content to the game. If the physics are not spot on, no amount of content will ever make the game good. Physics are make or break for a game like this.

Don't get me wrong, I'm loving what's there so far, just it's basically unplayable at this point.

When I first start, the jump/flap button works as it should. After touching the ground at the bottom, or jousting another night if he dies or if I die, the jump/flap button no longer lets you fly. It will jump once, then not again. It's like jump goes from being able to be pressed repeatedly to fly, to a jump once and fall back to the ground button.

The other issue is the hitbox. It isn't like joust at all. What am I even aiming at? Sometimes I can hit the dragons, but most time I pass through them.

Since this is basically an homage to joust, please play the original joust and see how the hitboxes work with it. If you are one pixel higher than your enemy, the enemy dies. If you drop on the enemy, it dies. The way this is now, there is no way to tell if you will die, or the enemy. Sometimes I can attack them from the back and that will generally kill them, head on (or dropping onto them from a height) does nothing but pass through them.

If you can get the physics and hitboxes working this will be damn good.

This looks interesting. You're using the package system incorrectly tho.
Instead of making a package for each build, you should just have 2 packages. 1 is the full game where each release has builds for all OSes and one for the demo, again - with builds for each OS.

FEATURES:
(CURRENTLY IN THE BUILD)

• 4 Game Modes (Standard, Duel, Arena, Retro)

• Standard mode consists of maps with stages, many new maps unlock as you beat stages in any one map

• Arena Mode is survival with waves of enemies that get thrown at you repeatedly, and get harder each wave, major leveling up and money is to be won here (you can unlock more Arena maps now)

• Duel Mode is a special mode with special rules: Each time you enter and are a different level you will be matched with an enemy at your level. Duel mode can only be done once per level since rewards are so high.

• Retro Mode is classic style Joust, fun and simple (Powerups disabled, class system replaces it)

• In Game money shop where you can buy power-ups, weapons and armor, and many other goods.

• Level up with RPG stats and make your character powerful. (Level cap is 20 right now)

• Over a dozen Power-ups that randomly drop from the sky and help you win the battle.

• Customize your Jouster in the character customizer, change your dragons skin, suit up armor, etc.

• 20+ Achievements to unlock, most of which carry in game rewards that unlock. (Will be linked to steam achievements once greenlit)

• Xbox controller support (FULL)

• Keyboard and Mouse support

• Purchasing the game will ensure new content

GAMEPLAY:

This is not a 2D game it is technically built within a 3D space and has a very sophisticated character controller. Physics power the stats, so as you level up you truly feel more powerful. Don't let the screenshots or trailer fool you, it is alot of fun to play and is one of those games that need to be played to be believed.

As you play any game mode, destroying enemies will give experience points, then you will level up and become faster on ground, air, and have an increased attack and defense (FULL RPG STAT SYSTEM, *refer to screenshot)

Customizing your dragon is fun, and makes you look amazing. But its not all about looks, the armor gives defense boosts. Currently there is a 4 tier armor system.

The shop is fully setup with tons of items to help you on your way, and is expandable, most importantly it is NOT A REAL CASH SHOP.

Over a dozen powerups randomly drop from the sky,(more it development) that aid the player in battle. Each time you play any stage or powerup supporting game mode, you never know when or where they will drop.

20+ achievements already in game, there will be more to coincide with the new content being added every day/week.

Every green egg is worth 2000 points, which adds to your highscrore of that particular map, reaching a certain highscore in any map will unlock rewards, but it is not the only way to unlock many things.

After 5000 points you get+1 life after 10,000 points gained you get +1 life again (this is to help in higher stages and end game content)

"The Hunter" a special AI enemy appears randomly from the green eggs if you do not get them in time, they will chase you down, but killing them yields reward

Once you get reduced to 1 life, your dragon loses its jouster, but your dragon can still bite the enemies
#arcade



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Duel Jousting is Now on Steam

Duel Jousting is now NOW ON STEAM: http://store.steampowered.com/app/751540/Duel_Jousting

Duel Jousting - Version 1.1.9 available.

Duel Jousting - Class System Preview

Duel Jousting - "Retro Mode" Preview #3

Duel Jousting - "Retro Mode" COMING SOON