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Dumb Asteroids
Strange story behind this one. I had what I thought was a very derivative idea, AI controlled asteroids where the player has slightly more abstract controls over the experience. At the time I was quite busy with other stuff so I paid some guy on freelancer to make it. It was more an experiment than anything to see how something like that might go.
Simply put it didn't go great but I do have very high standards. I'm putting the game on here for the hell of it anyway. There's a lot that I would have done differently. Everything is hard coded and if I really wanted to make any changes to it, I would probably end up rewriting the whole thing, which defeats the point of outsourcing it in the first place. It's called Dumb Asteroids because of the AI aspect of it.
I did very minor polish, adding images to the slider buttons to make them reasonably unambiguous. Hope you enjoy!
#other