Comments (1)
just played the game for a bit and i gotta say, it's pretty damn fun!) a very simple dungeon crawler (as the name suggests) with beautiful enemy graphics, addicting gameplay and a degree of difficulty that makes up for a very worthwhile experience!) i just wish the battles weren't so automatic and/or you could escape them once you engages, and also an explanation on what the hell c.rate and c.dmg would be nice - is it critical rate and critical damage, respectively? God knows... in any case, the aforementioned problems don't make the game bad and it's still a fun little experience to be had - good luck to anyone reading this with beating Ulliot and to you, Red Pangilinian, thank you) good luck with any future endeavors of yours and take care!
Dungeon Crawler On Demand!
Quickly and easily access a thrilling dungeon-crawling experience at any time. With a simple click of a button, players can enter a fully-realized, randomly generated dungeon filled with monsters and diablo inspired equipment looting system!
How to play
Just visit the Official Website and play on the get go.
Links
THE OFFICIAL WEBSITE RECEIVES LIVE UPDATES SO IT'S ALWAYS UP TO DATE. IT IS THE RECOMMENDED WAY TO PLAY THE GAME.
Gameplay Mechanics
Roguelite gameplay where the progress is reset when the player dies, but equipment is carried over.
Players navigate through the dungeon by climbing the floors that features randomized events.
Players can upgrade their stats upon level up, choosing 3 possible upgrades and 2 reroll chances per level.
Players has 6 slots of equipment that they can equip.
There are 6 equipment rarities which are Common, Uncommon, Rare, Epic, Legendary, and Heirloom.
In-game Stats
HP (Hit Points) - The amount of damage a unit can take before dying.
ATK (Attack) - The amount of damage dealt when a unit attacks.
DEF (Defense) - The amount of damage reduction against attacks.
ATK.SPD (Attack Speed) - How quickly a unit can perform attacks per second.
VAMP (Vampirism) - Heals for a percentage of the damage dealt.
C.RATE (Crit Rate) - Chance to land a critical hit.
C.DMG (Crit Damage) - Amount of bonus damage dealt upon landing a critical hit.
Support
If you encounter any issues or have any questions or suggestions, please reach out to me!
Recent Changelog
v1.1.2: You can now sell everything in your inventory in a single clickÂ
v1.1.2: Added a special boss type called "Monarch"
v1.1.2: Implemented player stat allocation
v1.1.2: Bonus stats no longer scale with equipment
v1.1.2: Massively buffed enemy hp scaling
v1.1.2: Added a new dungeon event called Cursed Totem to increase enemy scaling and improve loot quality
v1.1.2: Added damage popup numbers
v1.1.2: Added health bar effects and animations
v1.1.2: Nerfed level up and blessing bonus stats
v1.1.2: Hard capped equipment percentage stats at higher scaling
v1.1.2: Capped player exp scaling after Lv.100
v1.1.2: Buffed enemy exp scaling
v1.1.2: Moved equipment tab to inventory for better comparing of gears
v1.1.2: Player bonus stats are now shown beside stats
Future updates
Adjustable dungeon difficulty
More dungeon events
More menu options that shows stats about the current run and player statistics
Add more monsters and bosses
Equipment locking system
Create desktop and mobile version
Credits
Aekashics - Monster Sprites
Leohpaz - RPG SFX
phoenix1291Â - Level up SFX
Leviathan_Music - Battle Music
Sara Garrard - Dungeon Music
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