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"The lost always find their way out of this maze, and the monsters always find their way to the lost."
Entanglement outlet is a passion project of mine, it's a fast pace, rougelike inspired by The Binding of Issac. Each run is unique, with a huge cast of survivors and monsters. The final plan for the number is 35 Survivors and 35 Monsters, equalling 70. Each floor has a unique theme and unique gimmick, as well as unique monsters for each floor.
Meet Alice!

Alice is the main protagnist of Entanglement Outlet, she is the first survivor you start out with in the game! She is a young girl sucked into a mirror into this new relam of friends and foes. Most survivors start with unique items, Alice's items being the matchbook, and the looking glass. Many floors are dark, and you know what thrives in the darkness? MONSTERS! All survivors use matches and/or lanterns to avoid monsters, but with all kinds of lights, fire runs out. No light means, more aggresive monsters to run from. Alice starts with 5 matches due to her starting item, allowing her to use them to avoid monsters and light up floors. The looking glass allows Alice to gain additional tips on monsters and other game tips, aka the tutorial. Alice and other survivors are taken from different dimensions in time, some survivors like Alice are from modern times, while others come from the past, or another dimension entirely.
Game Dev So Far!

So far, floors 1 through 4 have been fully designed, 40 survivors and monsters have been also designed. I am aiming for 7 floors, still a far ways from being fully completed but I'll try and make frequent posts here on gamejolt with art, and music, and whenever beta builds come out. If you're interested feel free to follow! And, lastly thank you to all the people that have helped me be confident in continuting my work on this game.
-Pandora Williams :3


![Floor 4, The Palor. [Based on Imscared]](https://m.gjcdn.net/game-screenshot/400/46093296-us5eesu8-v4.webp)