Comments (2)
The idea is good but the fact that missing an atom could cost your health ruins the fun
This game would be more fun if fallen atom doesn't reduce your health. Instead, there are falling traps such as electrons which reduce health if taken
Short: Good attempt. Graphics are pleasing, you get what the gameplay is straight away and it can get challenging. There are a few flaws but they don't ruin what the game is.
Long: The graphics in the game look nice. The character has a nice little animation which seems fluid but the more you look at it the guy seems to be moving just one leg. Can't blame you, animating people can be difficult. You gave it a great shot.
Gameplay is generic and the same but it's classic and it does get harder pretty fast. I was going to mention that you would need to increase the spawn rate but then it hit me with like 10 of the little buggers. Anyone can pick it up and play.
It's easy to assume that everyone will know the basic controls of a web game. But just in case have them there, it won't harm anything. If you can't put it in the game then even put them in the description of the game on here.
I did wonder about a few things though. For example, the jumping. Why add it if the player jumps so little? It seems really pointless if it barely does anything. Also the end screen. It's great to see my score right there but what if I want to play again? I think it's better to be able to restart the game while I'm in the game instead of closing it down and re-opening it.
It's mainly small things which are pointed out but that's fine. They can all be ironed out and improved in 'epic-science-atom-catcher #3000 ' or something, I dunno.
Keep making games, dude!
Lack
scientist.
atoms.
gotta catch em all.
#arcade