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What do you think?

que modo merda pq não diminui quantidade unidade inimiga po o modo ta uma merda por causa de quantidade insana quando mais perto chego no boss mais unidade vem excessivo po ainda fiquei quase 4 horas pra passa numa fase otario so por causa de unidade excessivo nem vale apena eu gasta meu tempo nerfa essa quatidade excessivo

DUDE. I LOVED THIS GAME !!! Courage dude ! Courage ! I want to play this version fully released ! :D

i cant wait to test this ! hope it will release soon

From technologically illiterate people, I do everything to play this game, thank you so much for give me this child hood, this is a legendary me for me. Waiting for you update. thank you again.

I have some criticisms regarding this mod...

1 Artificial Difficulty: The artificial difficulty is quite frustrating for several reasons... the exaggerated amount of health for the bosses does not genuinely make it difficult; it only makes it tedious. The excessive number of enemies that appear only prolongs the stages unnecessarily, along with the excessive damage from certain enemies.

2 Lack of Rewards: The missions are honestly not very rewarding... the tiny amount of XP makes grinding dull. The restriction on items is also quite unnecessary... why can't I have four or more swords? Even in the original game, that wasn't overpowered due to the broken balancing. Removing this restriction would be welcome for me. You could also make the missions provide a certain amount of XP instead of relying on RNG.

3 Poor balancing: Almost all troops in this game are weak; most cannot withstand a single hit or deal very little damage. Even when maximized, I felt little progress with them. The costs of XP and mana are also quite exaggerated... I gain very little XP from each mission, and when I check, a mere tower costs 200 or 300 XP points. As mentioned earlier, XP rewards in missions would be very welcome. As for the mana cost, I would address it by having the mana bar increase a bit faster, so that the 40 points required to build a measly Goblin Cave would not be so frustrating.

Anyway, I loved this mod and I hope my critiques make it better than it already is for me. 7/10

Free

Epic War 5 - World War (BETA 1.0)

Version: 0.5.73 months ago
Contains campaigns Viegraff's 17 levels(full chapter 1), Etheriea 6 levels, Skull Knight 6 levels
Free

Epic War 5 - World War (TEST VERSION)

Version: 0.1.0over 1 year ago
includes levels 1-5 levels and balancing are not final

(the mod is still under development)

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this mod for epic war 5 adds a lot of new content such as:

-new units

-new campaigns for every hero

-21 upgrade slots for units

-new spells/buildings

-summoning units

-new accesories

-new elements

-new story

-new upgrades

-some visual upgrades

and more that you can discover

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I also made a few videos showing off the features of this mod you can check them out here:

https://www.youtube.com/@dawd_/videos

the original game was created by rudy sudarto on kongregate

#epicwar5 #epicwar #epicwarmod



teen
Fantasy Violence
Animated Bloodshed

new sneak peak

https://youtu.be/FNtYkwDwhbg?si=K0j5tHgIV7dkweaH
https://youtu.be/FNtYkwDwhbg?si=K0j5tHgIV7dkweaH
https://youtu.be/FNtYkwDwhbg?si=K0j5tHgIV7dkweaH

patch 0.5.7 released

-reduced health of some enemies and bosses for levels 13, 16 and 17

-removed debuffs from level 17

-fixed final upgrades not displaying as upgradable when there is enough exp

patch 0.5.6 released

-fixed hero passive not working

patch 0.5.5 released

-fixed level 15 right border bugs

-adjusted level 9 for difficulty

-small changes to levels 6 and 7

-defense stat now displays in %

-fixed castle and spawner spells not having appropriate tags

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