Comments (3)
Lol, yeah, GM:S doesn't close the program when you hit escape, but it would be as easy to fix by simply putting
if(keyboard_check_pressed(vk_escape)) game_end();
in the step event of any object that's constantly in use.
Nice little game though. It's very clean looking and I'll be waiting for progress. I love the way it looks as the beat goes. Very appealing to look at, yet simplistic.
I like the beat!
It's a little bit annoying that you have to bring the task manager to close the game though :o
Some swag beats and shockwaves. This is mostly an experimental game so don't expect too much.
Controls:
Arrows to move
Z to shoot
#arcade