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No company is without a rival.
Freddy Fazbear's New Pizzeria has closed for good. And so, another restaurant is going to take its place in the world of entertainment.
What could go wrong?
This is Five Nights at Candy's Remastered, a game remade for the 4th anniversary of the Five Nights at Candy's game (and series).
This game does NOT work well on older hardware! If you experience issues like the shaders not working, or the backgrounds go missing, then the game is unfit for your PC.
The most notable difference between this remaster and the original game, is that the graphics have been upgraded to a whole new level. Technical nerds among you will love to know that all the game's 3D renders have been re-rendered in Blender Cycles. With this, models have been polished, and all materials/textures having received an upgrade as well.
The game's code has been rewritten entirely, hopefully ensuring better performance and stability. This also means I've had opportunity to rebalance the game a bit, though the mechanics are all the exact same as before.
HOW TO PLAY:
The entire restaurant will be dark at night, so the cameras have Night Vision. To activate Night Vision, just click on a camera to see the camera feed, then click on the camera again to enable Night Vision.
You can switch to other cameras with Night Vision enabled, and click the current camera again to disable Night Vision. Remember to be careful, as using the camera takes power, and night-vision even more so!The cameras CAM-04 and CAM-06 are pointed at the outside of the doors to your left and right, so use Night Vision to see if anything comes by.
Each door's button has a power-usage meter, which shows how much power a door uses. The longer a door is closed, the more power it will drain!
Other than following me and the game, you can also follow my Twitter account for updates: https://twitter.com/Emilmacko
I also have a YouTube channel: https://www.youtube.com/emilmacko
Disclaimer:
A number of sound effects are used in game under the attribution license, and have been heavily modified/mixed to fit in the game. I do not claim ownership of any sound effects, apart from ones I created entirely, and I am thankful for the opportunity to use them!
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