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What do you think?
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Literally the game thumbnail

This is one of the games of all time, I was expecting something utterly terrible the minute I read this was made in the Scratch Engine, I was pleasantly surprised! Seriously this is an example of looks can be deceiving, I have no idea how you managed to pull this off in such an engine but, good job, genuinely just, good job!

As of this moment, I have only completed Night 5, but from what I have seen, this game is really good, and has blasted up into my top ten, no joke.

A great example of "Looks can be deceiving".

Initially in the first few nights, I was worried due to the lack of interaction with the office. Yuyuko was introduced in Night 2, with a random chance to appear on the cameras. However there is no reason to put down the cameras in Nights 1-3. Night 4, however, introduced Tewi into the mix. A character that requires you to put down your camera to check on her, which risks an encounter with Yuyuko. Tewi actually got me on Night 4 because I just simply forgot about her. With Reisen as a failsafe for you using the defense for Tewi too long, the three characters become a teamworking nightmare for the player on later nights. My suggestion is I would have Tewi and Reisen activate on Night 2 with Yuyuko. Then we could have Flandre and Nitori on Night 3. Then Rumia and Yuuka on Night 4.

The Cameras are wonderfully utilized to their full potential.

Obviously, having defenses within the cameras is one way to do it, however there are a bunch of other more subtle ways you can do it.

Koakuma is a great example. She can go two paths, and a strategy I picked up on early that actually became useful in later nights, is keeping an eye on Camera 1 for her to leave, then check which way she is, then start checking the end of that path she went down to defend against her. Very subtle, but brilliant way to make the camera useful.

Rumia is also well done. I have seen many games use the "This character just blocks cameras". However you are given a way to deal with Rumia that also acts as another means to make all the cameras useful, which is an audio lure. It is actually important to go to a camera you don't normally use to move her there or find a camera that you do use where she isn't as obstructive and have her be there. (I personally move her to the Kitchen Camera when I can since I can see when Yuuka is close to the camera.)

Flandre, Nitori, and Yuuka fall into a similar boat for me. Just check the camera where they have their defense at, and use the defense when necessary. I learned that Flandre actually takes alot longer to reach you than I had expected so I lowered her on my personal priority list.

Yuuka and Nitori aren't really much of a problem on their own, however, with all the other things to worry about, they can become a problem that can sneak by you if you aren't focused. This is actually what happened to me on Night 5. I was stressing out about so many things that Nitori crept by and got me when I wasn't focused on her. Yuuka also got me on Night 3, however that is because I didn't fully grasp how to deal with her yet.

Alice was another stressful piece of the stress pie. Shanghai screaming is actually distressing and stressful on its own, but Alice being unable to be pushed back makes her an extremely stressful character. I thought I was gonna die to her on Night 5 during my winning attempt.

8-Bit Koishi is probably the most stressful character. Despite not being able to kill you, the virus can disable your cameras... IN A VERY CAMERA-FOCUSED GAME... Yeah, 8-Bit Koishi is a genius addition because her punishment is actually something you really can't afford to take. So you have to search the cameras for her, even in cameras you don't typically view.

This game does something that I think FNAF 2 failed. Lots of Enemies and Lots of Stress, but unlike FNAF 2, this game manages to be stressful, but fair. None of my deaths in this game felt unfair. When I die, it is my fault. It is not because of some RNG nonsense that I die, which is where FNAF 2 fails. The enemies on their own aren't too big of a deal, but all of them coming at you together is Hell, yet it is the fair kind of Hell.

10/10 game so far. Might change my views on this after Night 6, and maybe Custom Night.

Story: You are Thomas Taylor. After you helped Jack escaped from the facility and brought him back home, you went back to your home, having a rest. Few days later, you heard a news about Youkai attacking your world and you realize that some of them are coming for you. Can you survive?

Credits:

@Paulor_94 - Main creator

@ShariGonzalez - Made a new thumbnail

@thedumbforeskin620 - Jack (Phone guy) voice actor and custom night challenges idea

Inspired from Five nights at Wario series by wwwwario

Menu music from Five nights at Wario's: Cabin fever by EpicTageyGames

FNAF belongs to Scott cawthon

Touhou belongs to Zun

Most background images are from google

MMD model credits:

montecore - Rumia model

Arlvit - Koakuma model, Maribel and Renko model

すけ - Flandre Model (MMD)

Ki - Reisen model

Sabakan - Nitori model

Nigamon - Alice Margatroid model

Nya - Shanghai doll model

Nukasa - 6 tatami mat 1K room stage model

Montecore & Predator - Yuuka model

ăȘす怩 - Tewi model

Zakoneko - Yuyuko model

#fangame #fnaf



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

Main progress report (Will be edited when I get some progress done):

Game is now 100% completed. Enjoy.

Just custom night left to do.

Progress report: 10% done.

Game page is up. Time for me to start working.