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What do you think?

I dislike flappy bird. I included it in part 9 of my Gameboy jam compilation video series! http://youtu.be/XOpoR1vDonU

Wont start, as soon as I run engine, a blank window pops up shortly, closes, and creates a config json file

A Flappy Bird clone made for the #gbjam3, the game is written in C++ using SFML. Supports multiple difficulty modes. Don't hit the pipes or leave the screen.

Admittedly something of an experiment in game architecture more than a serious attempt at a game. The game uses a hybrid MVC/Actor code architecture, which proves useful at keeping code clean, malleable and even testable. Using a simple game like Flappy Bird to experiment with this architecture provided useful, and I will definitely have to make a more serious game with this approach in the future.

Default controls:

InGame:

  • W: Jump

  • Escape: Return To Menu

  • P: Toggle Debug View

In Start Menu:

  • W: Change Menu Option

  • D: Change Difficulty

  • Enter: Select Menu Option

Close the window or choose "Quit Game" from the menu to quit.
#arcade



all-ages
Comical Shenanigans
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