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What do you think?

Problem 1: The dang door
When you leave the house, you spawn behind the door. Well, basically, adding on to this point, I noticed a bunch of exits are off. Set it so the spawn point of the room transition is 1 away from the exit (for example, the door, set the exit one south).

Viktor currently exits here:

capture.png

He should exit here:

capture2.png

Problem 2: Collision

This problem is easy to fix in the RPG MV tileset editor.

Problem 3: The northern exit

I can tell you're probably supposed to go up it later, but not yet. All you have to do is make the character say something along the lines of not needing to go there yet, and have them take a step down.

Problem 4: Battle system

The battle system is the default system entirely, which makes it a bit boring. I recommend getting a system to change it up a bit. For example, I recommend SumRndmDde's timed attacks, if this is a game about only a solo adventurer.

A classical medieval based RPG/Adventure game. Someone very dear to your family died a gruesome death, and it is your duty to avenge them.



teen
Cartoon Violence
Fantasy Violence
Realistic Bloodshed
Alcohol Use
Tobacco Use
Mild Language
Comical Shenanigans
Simulated Gambling
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