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What do you think?

Having some problems on startup... I get "Nothing Inside" then flow.exe stops working. Don't know what's wrong, looked through the game's "readme" file but it says more or less the exact same as the description here. Any tips?

It was complicated. Im being generous.

good-oddy game, interesting gameplay, awerange IA and really exciting atmospheres

Very unusual game mechanics. The stylistics reminded to me Darwinia somehow.

Excellent game, it can be played forever ^_^

Free

Flow: God is dead

Version: 0.48.0almost 11 years ago

â– â– â–  Sum â– â– â– 
Flow: God is Dead is a largely experimental turn-based strategy, built entirely around concepts of entropy denial and raw energy management. Visualised in full 3D, it tends to combine surreal post-modernistic designs with clean retro GUI. Mostly reported as hardcore.

Check full sources @ https://github.com/Guevara-chan/Flow


â– â– â–  Featurae â– â– â– 

  • 5 root unit kinds with two warring promotion paths for each (reincarnates / ascendants).

  • Quantum-management unit propogation, heavily inspired by classic 'Sentinel' game.

  • Total renunciation of in-battle randomizing with chess-level fair play in mind.

  • Hardcoded first law of thermodynamics without single trace of second one.

  • Optical-based battle mechanics with offence commited by visual contact.

  • Distinctive reality deconstruction atmosphere.

  • One map editor for players and developer.

  • Random map generation mode.


â– â– â–  Requirements (tested) â– â– â– 
Proc. Unit >= Pentium IV, 2.0GHz
R.A.M. >= 2.0GB
Hard Drive >= 135MB
GCard: Radeon 9550+
Tech: DX7, WinXP+


â– â– â–  Reassembling â– â– â– 
Flow: God is Dead is written completely in PureBasic v4.40, though compatible with 5.2x (LTS).
It relies on Blitz3D freeware engine, which is bundled here as DLL.
To compile project just use 'Main.pb' as root sourcefile.
#strategy



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