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Five Nights at a Pizza Place
A Five Nights at Freddy’s Fan Game
(Inspired by Roblox’s “Work at a Pizza Place”)
About the Game
Five Nights at a Pizza Place is an unofficial Five Nights at Freddy’s fan game, developed in Clickteam Fusion, that blends classic FNAF-style office gameplay with a management-focused order system inspired by Roblox’s Work at a Pizza Place.
You play as the manager of a pizza restaurant during the night shift, responsible for completing customer orders while keeping the manager-only office restricted. The night does not end based on time — it ends when all customer orders are successfully completed.
This project is not affiliated with Scott Cawthon, Steel Wool Studios, or Roblox Corporation. It is a non-profit fan project.
Core Gameplay Loop
Hire workers before the night begins
Assign workers to customer orders
Manage the office and defense tools
Complete all orders to finish the night
Hiring System
Before each night, the player enters a hiring phase.
The player selects a limited number of workers from a pool of applicants
Each worker has:
Work Speed (how fast they complete orders)
Work Quality (how well they meet customer expectations)
A short bio that hints at their behavior
Some workers are already on the roster, while others must be chosen
Hiring the right workers is critical, as it directly affects how manageable the night becomes.
Orders & Customers
Customers arrive throughout the night requesting pizza orders.
Each customer has two requirements:
Speed Requirement – how fast the order must be completed
Quality Requirement – how well the order must be made
The player assigns two workers per order using a drag-and-drop system.
Assigning workers with mismatched stats can cause the customer to leave
Failed orders must be restarted with a new customer
Orders take 1–3 minutes depending on assigned workers’ stats
How Workers Interact With Orders
Workers assigned to an order are fully occupied and will not wander
Once a worker finishes an order, they cannot be assigned again that night
Workers who are not assigned may begin wandering around the building
Wandering workers may approach restricted areas of the office
The player must constantly balance who to assign and who to leave unassigned.
Office & Defense Mechanics
The manager’s office contains multiple tools used to manage wandering workers:
Window & Shutters – peek into blind spots and block visibility
Doors – one door can be held shut, another must be managed indirectly
Camera System – monitor worker movement throughout the building
Stereo System – plays music in certain areas to redirect workers
Camera & Phone Flash – emits a burst of light to deter specific workers
Orders do not lock the player out of defending the office — all systems remain usable at all times.
Planned Demo
The first public release will be a demo featuring:
âś” One full night
âś” The complete hiring system
âś” The order and customer system
âś” Full office defense mechanics
âś” A limited worker pool to showcase behavior variety
The demo is designed to prove the core gameplay before expanding into additional nights.
Current Development Status
🟡 Early Development / Design-Focused Phase
Most mechanics are fully designed but not yet implemented.
What’s Designed:
Core gameplay loop
Hiring system
Order & customer mechanics
Worker behavior framework
Office defense mechanics
Demo structure
Audio scripts and tone
Who We’re Looking For
We are looking for collaborators to help bring this project to life.
đź”§ Roles Needed:
Clickteam Fusion Developers (event systems, AI logic)
2D Artists (office, UI, camera renders)
3D Developers / Modelers (environment and location modeling)
UI/UX Designers
Sound Designers
Playtesters & Balancers
Experience is welcome but not required.
About the Developer
I am the game designer and creator of Five Nights at a Pizza Place.
I handle game design, mechanics, systems, and writing
I am not a programmer or artist
I’m looking to collaborate with people who can help implement the design
This is a collaborative fan project, and creative input is encouraged.
Engine & Platform
Engine: Clickteam Fusion
Platform: PC (GameJolt release)
