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Five Nights at a Pizza Place

A Five Nights at Freddy’s Fan Game
(Inspired by Roblox’s “Work at a Pizza Place”)


About the Game

Five Nights at a Pizza Place is an unofficial Five Nights at Freddy’s fan game, developed in Clickteam Fusion, that blends classic FNAF-style office gameplay with a management-focused order system inspired by Roblox’s Work at a Pizza Place.

You play as the manager of a pizza restaurant during the night shift, responsible for completing customer orders while keeping the manager-only office restricted. The night does not end based on time — it ends when all customer orders are successfully completed.

This project is not affiliated with Scott Cawthon, Steel Wool Studios, or Roblox Corporation. It is a non-profit fan project.


Core Gameplay Loop

  1. Hire workers before the night begins

  2. Assign workers to customer orders

  3. Manage the office and defense tools

  4. Complete all orders to finish the night


Hiring System

Before each night, the player enters a hiring phase.

  • The player selects a limited number of workers from a pool of applicants

  • Each worker has:

    • Work Speed (how fast they complete orders)

    • Work Quality (how well they meet customer expectations)

    • A short bio that hints at their behavior

  • Some workers are already on the roster, while others must be chosen

Hiring the right workers is critical, as it directly affects how manageable the night becomes.


Orders & Customers

Customers arrive throughout the night requesting pizza orders.

Each customer has two requirements:

  • Speed Requirement – how fast the order must be completed

  • Quality Requirement – how well the order must be made

The player assigns two workers per order using a drag-and-drop system.

  • Assigning workers with mismatched stats can cause the customer to leave

  • Failed orders must be restarted with a new customer

  • Orders take 1–3 minutes depending on assigned workers’ stats


How Workers Interact With Orders

  • Workers assigned to an order are fully occupied and will not wander

  • Once a worker finishes an order, they cannot be assigned again that night

  • Workers who are not assigned may begin wandering around the building

  • Wandering workers may approach restricted areas of the office

The player must constantly balance who to assign and who to leave unassigned.


Office & Defense Mechanics

The manager’s office contains multiple tools used to manage wandering workers:

  • Window & Shutters – peek into blind spots and block visibility

  • Doors – one door can be held shut, another must be managed indirectly

  • Camera System – monitor worker movement throughout the building

  • Stereo System – plays music in certain areas to redirect workers

  • Camera & Phone Flash – emits a burst of light to deter specific workers

Orders do not lock the player out of defending the office — all systems remain usable at all times.


Planned Demo

The first public release will be a demo featuring:

âś” One full night
âś” The complete hiring system
âś” The order and customer system
âś” Full office defense mechanics
âś” A limited worker pool to showcase behavior variety

The demo is designed to prove the core gameplay before expanding into additional nights.


Current Development Status

🟡 Early Development / Design-Focused Phase

Most mechanics are fully designed but not yet implemented.

What’s Designed:

  • Core gameplay loop

  • Hiring system

  • Order & customer mechanics

  • Worker behavior framework

  • Office defense mechanics

  • Demo structure

  • Audio scripts and tone


Who We’re Looking For

We are looking for collaborators to help bring this project to life.

đź”§ Roles Needed:

  • Clickteam Fusion Developers (event systems, AI logic)

  • 2D Artists (office, UI, camera renders)

  • 3D Developers / Modelers (environment and location modeling)

  • UI/UX Designers

  • Sound Designers

  • Playtesters & Balancers

Experience is welcome but not required.


About the Developer

I am the game designer and creator of Five Nights at a Pizza Place.

  • I handle game design, mechanics, systems, and writing

  • I am not a programmer or artist

  • I’m looking to collaborate with people who can help implement the design

This is a collaborative fan project, and creative input is encouraged.


Engine & Platform

  • Engine: Clickteam Fusion

  • Platform: PC (GameJolt release)

#horror #fnaf #fangame



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