Comments (11)
In Night 6, Freddy won't leave the right door, is that what he supposed to be?
for a first clickteam game this is just impressive, good job!
i think someones gonna put this down
FNAF ReClick is my first FNaF fangame, and is a remake of the original Five Nights At Freddy's chapter. It's also my first ever game made in Clickteam (yes, I moved on from Scratch) and I used it pretty much as a tutorial to learn the basics of this engine.
The mechanics are pretty much the same as the original game, but every render and line of code was made by me. The AIs for Freddy and Foxy are a little bit different: you now need to stall Foxy by watching the Pirate Cove camera (not any camera) while Freddy will get stunned the whole time you have the monitor open. The gameplay should be fairly harder than FNaF 1, so if you're one of those who keep complaining about the first game being too easy, well here you go!
If you'd like to play this game, don't forget to leave a comment and please report any bugs or glitches you may find.
The game includes 6 nights, custom night mode, a small extras menu, and italian subtitles (for phone guy calls).
Important: this game is not meant to be a substitute to FNaF 1! Its mechanics are similar but the game itself is still different, and it is recommended to play the original game before trying this one!
Quick note: I noticed some people didn't fully understand how Freddy works. When you see him in the cameras, you are still safe. If he leaves the East Hall Corner and he's nowhere to be seen, that's when you need to shut the door! He'll move back to the east hallway on his next movement.
The mobile port is coming soon!
Credits:
Rendering and coding: Frederic Games
Animatronic models: Models by Scott Cawthon, Steel Wool, Illumix,
T . m., Thudner
Mats by T . m ., Thudner
Textures by Flaviiusss, Crack_IT S.F.M, and Kirbs
Blender 3.0 port by RazvanAndrei123