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Can there be a mobile version of this game?

Free

FNaF World: Shuffled Deck

Version: 2.2.617 days ago
The Definitive Version of the mod.
Free

FNaF World: Reshuffled

Version: 1.1.011 months ago
The Classic Version of the mod.

FNaF World Shuffled Deck is a mod for FNaF World that aims to make major improvements to FNaF World's balancing.

Mod Goals: Our goal in this mod is to eliminate many of FNaF World's major problems, things like power-creep, and leveling not being super useful, alongside many moves and characters being extremely unbalanced.

Another major goal we had in developing FNaF World Shuffled Deck was making sure the game maintained its original feel and gameplay (With some changes of course), many FNaF World mods that rebalance or overhaul the game often change how it feels, notable ones include FNaF World Refreshed and FNaF World Redacted, while we think both of these mods are great, we've always found that the significant deviation from FNaF Worlds normal gameplay is something we didn't want to have in our mod.

QOL Changes: Many Quality of Life additions have been added to the mod, such as faz-tokens being more common to reduce grindiness, and many changes that were heavily inspired by the FNaF World QOL Mod, which also inspired this mod as a whole. Character Grind fixing is being worked on and should come in a patch later down the line.

Misc Balancing: We have made some small changes to the chips, making chips that were deemed overpowered only accessible in the mid to late game, rather than being accessible early game like they usually are. Almost all moves in the game have been rebalanced to benefit more from leveling (With late-game moves having higher base damage but scaling slightly worse than early game moves, so at later levels all moves should perform similarly), this is done in combination with major leveling changes.

Difficulty Changes: Enemies now scale with you as you level up. You will have to play more optimally and use things such as Defense Bytes, Armor Song, and Mendo's Endo Upgrades. These things are especially required on the (Now much more difficulty) Hard Mode. There are now three options for difficulty, those being Easy, Normal, and Hard.

Leveling Changes: Leveling up is now much easier (With level 70 being around endgame level, rather than the typical level 30.) this is done to allow non-row 5 characters to still do well against late-game threats, hopefully leading to more interesting team composition. There is also a level cap of 80.

We are aware the game gives you a warning upon launch, just to be clear, there is nothing malicious in this game, that's just something that happens often with clickteam applications, but no, there's no risk to playing this mod.

#fnaf



all-ages
Cartoon Violence

New patch to fix issues with the game regularly exceeding Clickteam Fusion's object limit.

Apologies for that, in a game as big as this it can be hard to catch every bug. Some things just slip through the cracks.

New patch to actually fix Alarm.

New patch! Enemy damage numbers and Party Health numbers now round to the nearest integer. Game also works now.

olive oil blast

New patch to fix some minor issues with the Alarm move.

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