Comments (5)
Nice little game you've got here. I like being able to take manual control of certain turrets unlike normal tower defense games. However, I did encounter a fatal error on the 4th? level.
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_selector:
Push :: Execution Error - Variable Get 101455.type(100006, -1)
at gml_Object_obj_selector_Draw_0
############################################################################################
Other than that, pretty fun!
Ok the game is fun, but there are things that I don't like. The gameplay is too slow and do turrets have to shoot already dead enemies?
Made for the 15th GMCJam (1st place+Best Presentation) with the theme of "Build and Use", and a handicap of "No platformers", with an additional restriction of having to include minions, Fortbloks is a tower/castle defense and shooter hybrid, where you have to construct your fort beforehand manually - giving you full control over how it functions, and then defend it by controlling your attack blocks.
Fortbloks was created by a team of 3 (myself, Pranjal Bisht and Rahul Salim Narayanan) in a period of 3 days.
#strategy