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What do you think?

just finished playing the demo, did 100% besides 20/20 (may genuinely try it tho, iunno) and wow this is fucking awesome

i cant wait for the full version, this games gonna be so cool

also thanks for including me in the special thanks :3

this game was made by minesweeper freaks for minesweeper freaks and i think thats beautiful honestly

PEAK?!

Hi! I'm a long time fan of the Frickbear series ever since the first one released on scratch. I didn't spend too long on 1 because it got taken down shortly after I found it, but 2 was such a blast to play through, I managed to beat main story on hard mode with all the secret animatronics, and it was fun!

Back to this game though, it was a blast to see the classic artstyle renditioned into a smooth, 3D fangame. It was fun playing through the game with all the different characters and getting all the secret endings. I especially liked the changes of the salvage segment, really a big surprise after the second game's salvage segment just being collecting the animatronics quickly and being done. Another thing I liked was the Springtrap and the vent animatronic reworks. I think it was definitely the right call to make the vent animatronics resistant to the audio lure, since in 2 it was basically a "defend once and they can't attack again" kinda deal. Springtrap too, was more challenging to fend off against in this mode, fitting of the "concerning" difficulty, heh.

One suggestion that I'd like to make is to make the masks matter more in the actual night sections, since while the escape sequence is good, it really is just a one-time and done thing, which make the mask a lot easier to get than springtrap, as well as not mattering during the custom night mode. An idea that I have is that (presuming the other masks corresponds to the other spirits in the Happiest Day) every mask you take will make the respective animatronics more aggressive because...ghost stuff idk, Freddy mask make the Freddies more aggressive, Bonnie mask makes the Bonnies more aggressive, etc. The change can be something other than higher AI value and changing how their AI works. For example, making Freddy being able to switch sides, making it harder to keep track off him, making the minigames harder (more bombs or something) for Toy Freddy, and making Withered Freddy being able to do fakeouts, as in making him able to turn back quickly after being blocked once. I think that could be a cool addition to the game, as well as making the ending where you get all items much more rewarding to get, and making the maxmode sound cooler (Five Nights at Frickbears 3 40/20 Mode All Masks No Shop COMPLETE!).

Just a suggestion, again, great demo, looking forward to playing through the whole game when it releases!

Mini Review: Very awesome game, I love and I mean LOVE this game's art style, I really love how everything is 3d with 2d sprites, gives a very unique vibe. The game play loop is also pretty neat, glad you have other stuff to do that isn't just starting at the animatronics.

Without spoiling anything the post night segments where very cool and unique, and very interesting.

Overall I'm super excited for the full version, keep up the great work.

Edit: I will say my main suggestions would be for some of the audio cues to have panning (Bonnie/Chica's Footsteps, W.Freddy etc)

Free

Five Nights at Frickbear's 3 - DEMO

Version: 0.1.0over 1 year ago
Free

AFTONBLAST (Five Nights at Frickbear's 3 - APRIL FOOLS EDITION)

Version: 1.0.011 months ago

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teen
Cartoon Violence
Mild Language
Comical Shenanigans

IMPORTANT PSA FOR ANYONE WHO ACCIDENTALLY REMAPPED THEIR CONTROLS IN A WAY THAT MAKES THE GAME UNPLAYABLE:

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Decided to finally update my Gamejolt username! SpookyRick is what I go by on most other platforms, so I figured it'd be better to make things more consistent.

...Oh yeah, and the last three posts (excluding the Dreadbear ones) were all hints, by the way.

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