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Comments (12)

What do you think?

Like and good job!

NOICE:)

Good megaman inspired game :D
I wish some parts of each stage isn't cloned from other part IOW make each part unique
Still stuck in final stage, I may need to give it another try :)

BTW since each boss has name, there should be names for each playable. Yes, I've unlocked all of them

Frutoid and Candone conflict.... hmmm... makes me think if there would be spinoff featuring bosses as playables ;)

needs a control config screen. BADLY.

At start i don't feel enjoy it because i can't change the controller input(I am wasd user tbh).

Also if you already complete the stage and want to revisit the stage . There is no exit button and you must force to finish the stage again.

The only good thing about this game is you can change your character. My Fav frutoid is the yellow one. She seems possess protoman power. Has faster speed and high jump

There some very rare occurence where you can stuck at the tiles. Causing a softlock.

So i must say although this game has some flaws. It's not quite bad though. It's still need some work but it's okay

After the failed series of Levity Fleet, I've moved on to work on this game. It's far different from platformers, but having a much larger focus on boss battles. Unlike Levity Fleet earlier, it'll be quite challenging.
#action #adventure #retro



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Hey all, I've made up my mind. I'm gonna make this page become the dedicated page for Levity Fleet Mega. A new series that takes place after LF4's events, but with new 16 bit graphics and improved gameplay. Look forward to it!

After hours of hard thought, I realized what I needed to do. I'm gonna change Quirk'etal to an action RPG where the character can utilize two weapons and learn new skills as they level up. It wasn't a decision I wanted, but it'll help much more.

Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.

This is Palinda, the main antagonist of Quirk'etal. As you can see, she has multiple different forms. The younger she gets, the stronger she is, and she has strong attacks. Only arrive to Palinda's lair if you're strong enough!

This is Dr. Zephyr, a supportive figure for the eight heroes in Quirk'etal. Dr. Zephyr used to be a well respected robot scientist until getting fired from her organization, now she works with the heroes. They'll definitely need great support from her.

Pics as references for how the bosses for Quirk'etal will be like. They'll become anthropomorphic animal bosses sometime soon, which will make the new wave of bosses far better and more interesting than what I made before.

A sketch on how the hero dolls looked when their designs were being worked on for the first time, enjoy.

Here's all eight heroes of Quirk'etal, and they have some interesting weaponry. I'm hoping I can program them fully and showcase their potential as quick powerful heroes.

The new description is true, I'm gonna have Quirk'etal focus on boss battles a lot more than just levels. I'm hoping I can make 12 bosses with at least three parts, that should add to the challenge a good bit.

I'm finally returning to this page, and heavily updating it. This will be the new home to my game called Quirk'Etal. I know there's nothing about it here just yet, but it'll be like a slightly better Levity Fleet with many more great things to come!