Comments (11)
This looks great! I can make more C# games with it, maybe.
Also, is it supported for .NET Framework 4.7.1 or higher?
Amazing! one thing that I really like in particular is the asynchronous nature of this plugin!
I just have a request are you planning to add the ability to grab trophies or achievements by their name not id only? is this is even possible?
How did you manage to port the API for both Unity and C#?
Documentation | Github Repository | NuGet Package | License | Examples
GameJoltDotNet
GameJolt Game API client for the .NET Framework, written entirely in C#.
For best portability this library is based on .NET Standard 1.3 and can therefore be used on a wide variety of different platforms.
The following platforms are supported:
Framework | Version
.NET Standard | 1.3
.NET Core | 1.0
.NET Framework | 4.6
Mono | 4.6
Xamarin.iOS | 10.0
Xamarin.Mac | 3.0
Xamarin.Android | 7.0
Universal Windows Platform | 10.0
Furthermore an additional package targeting the .NET
Framework 4.5 is provided.
It can even be used with Unity, by changing Unity's runtime scripting environment.
If you're looking for a pure Unity version, have a look at my GameJolt Unity API, it even has a beautiful UI with a GameJolt style.
Project State
The API is fully implemented and all public classes and methods are fully documented via xml documentation comments, but it lacks a bit of external documentation and larger examples.
#other