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What do you think?

Hi there! Don’t know if you still read comments and if you still intend to update the game, but I wanted to replay it recently and I encountered two major bugs related to the Lumar:

-During two of my three attempts, the Lumar disappeared out of the map once again... I looked everywhere in the maze and couldn’t find it. I suspect it may be an issue with it going through walls on the map’s border as it seems to be visible for a little while before disappearing completely.

-In my other attempt, I managed to grab the Lumar but the game suddenly... "froze"... The Lumar disappeared, nothing was moving any more (except my character which was "levitating" very slowly), I couldn’t open the pause menu, but I could still move my camera around (though it was way harder). I believe it may have something to do with me jumping before touching the Lumar, but I’m not quite sure.

So, basically, I think I can’t even beat the game any more in any of the three difficulty modes... It seems I must have been very lucky the last time when I tried the V.1.1.1 patch because everything was apparently working fine.

Thank you for your work and hope you’re doing fine!

You spawn in an ominous maze filled with a terrifying atmosphere and Globox is hunting for your blood. Your objective is to collect Lums that randomly spawn in the maze. The rest is for you to explore!

WARNING!

This game contains bright, flashing lights and effects and/or other imagery that may cause discomfort and/or seizures for those with photosensitive epilepsy.
Viewer discretion is advised!


Game project details

From the start of the project to the 1.0.0 release has taken approximately 28 days of development during my spare time from being busy with University studies.

Please feel free to leave your comments, feedback, suggestions and report any issues you are having, so i can note them down and fix them!


Controls

WASD - Move around

Shift - Run for a limited time (Your stamina will recharge faster when not moving)

Space - Jump Iif you need it)

ESC - Open pause menu

Left mouse click - Toggle flashlight

ALT + F4 - if you can't handle the scariness


Resource usage:

Things I do not take credits for

  • Most sound effects and ambient music are from talented artists at Soundsnap but are edited and tweaked by me

  • Lum sounds and secret areas have sounds used from Rayman 2 and Rayman Arena

  • Globox, and wings models were free and used from Sketchfab

  • Skybox and Map texture materials. They were free ones available from the Unity asset store

Things I take credits for

  • Globoxe's sounds are recorded with my very beautiful Blue Yeti microphone

  • I spend way too much time making beautiful particles

  • All the game's back-end and front-end programming of course.

#horror #action #puzzle #survival #fps #unity #fangame #halloween



teen
Fantasy Violence
Comical Shenanigans

Globox Terror hotfix patch V1.1.1 is now available for download. Hopefully this is the last update as i did an oopsie!

A mac build of V1.1.0 is also now available. Please let me know if it doesn't work as i don't have the opportunity to test it.

The itch.io page is also now up through the menu's Credits section!

Globox Terror V1.1.0 is now available for download after having a long exam period. Sorry for the delay!

Thanks for the support from the Rayman community to notice this game. This update should bring the game to it's best for the time being!

Initial game release v1.0.0

Hope you enjoy (if you dare to play), feedback is appreciated!