Comments (14)
Good concept but the difficulty curve needs tobe toned down as it's too hard in 2nd and 3rd level
Seems pretty polished for a prototype, and the character quips on leaving behind are a nice touch. Required player/turn counts is way too high especially for beginning levels; I was getting discouraged rather quickly by all the stacking I was doing. The moving text was also a bit distracting during gameplay, it looks fine for the final score screen though.
Simple game, but very well made. I liked the colorful graphics as well. I included it in part 1 of my Community Jam compilation video series, if you would like to take a look :)
https://youtu.be/xEyayMBlcpY
really nice graphic, even though after a bit i need to rest my eyes! Nice concept and lovely character (what they say is hilarious) congrats!
R to Restart didn't seem to work for me. Had to start back from the beginning.
I think the concept is really neat and could be expanded, love the color scheme and how it contrasts with the dark humor of having to leave those cute little people behind, and the overall vibe is nice.
My one constructive crit would be that I think the camera / view could be tighter. The collision on "those that are left behind" is pretty specific and it can be hard to see. Since there isn't a huge need to see super far ahead, and because a lot of screen real estate ends up being those color blocks at the top and bottom, a closer view of the action makes sense to me. I hope that makes sense and is helpful.
Please check out my #communityjam15 entry if you haven't yet: http://gamejolt.com/games/ruby-majesty-treasure-team/92928
My small enter for IndieCade CommunityJam15 .
It's sort of unfinished, but I'm not sure where to go with it, so I might as well upload it.
CONTROLS
WASD/Arrows: Move
Space: Leave behind
R: Restart level
Whoops, I'm stupid. Didn't make the game public. FIxed now!
#platformer