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"Goodbye, Neighbor" is a fangame of the title "Hello Neighbor". It aims to tie up most of the original scrapped concepts into a sandbox horror game with a completely new lore to uncover.

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Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

  • Suspenseful horror gameplay that focuses on sneaking around your neighbor's house

  • Constantly evolving experience where the Neighbor's AI counters your moves, and learns from what you do

  • Sandbox-style gameplay with plenty of environmental interaction and physics

~The original game's description

#horror #action #fangame #altgame #helloneighbor #helloneighbour



teen
Mild Realistic Violence
Animated Bloodshed
Language

More info + sadly, bad news

  5 votes Voting finished

Hey guys, today I will create the door locks and boards. Let's also hope that Unreal is gonna let me package the game, unlike last time.

New act, artstyle and test releasing today

  4 votes Voting finished

For people who didn't understand what "GNT" was, it meant "Goodbye Neighbor Test". Sadly it's delayed because I wanted to add a few more stuff (Mostly beartraps and doors), which I'm having problems with. Thanks for understanding.

Today.

Hey guys, here's an update.

The reveal trailer might get released tomorrow

im bad at release dates lol

the sneak peek isnt coming out today. i will TRY to work on it these days.

Developement is finally continuing!

i just saw some unused prop concepts of Hello Neighbor. Since this is a recreation of what hn would have looked like before of the new artstyle arrived, I might as well use those concepts. (I included an image of an unused chair as an example)

  1 vote Voting finished