Hey guys, more progress has been made.
-Inventory has 4 slots and doesn't glitch out when you throw or place items
-Added player house, with specific doors that the neighbor can't open
-Neighbor now places traps in hunt mode
-Added lost and found mechanic from alpha 2 because of collision errors (Small or with weird collision objects tend to teleport under the landscape, now when they do they get teleported inside of the neighbor house)
-Added starting video (When you launch the game)
-Added cutscene when you enter the house for the first time
-Neighbor teleports to the basement door when you first reach it, like in the pre-alpha
-Added time cycle, with morning/day/evening/night (You can sleep)
But sadly there are some problems too: I cannot package the project, since I get a lot of errors.
Today I will finally add the locks and boards.
Thanks for reading!
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