Game
Goodbye, Neighbor.
5 years ago

More info + sadly, bad news


Hey guys, more progress has been made.


-Inventory has 4 slots and doesn't glitch out when you throw or place items

-Added player house, with specific doors that the neighbor can't open

-Neighbor now places traps in hunt mode

-Added lost and found mechanic from alpha 2 because of collision errors (Small or with weird collision objects tend to teleport under the landscape, now when they do they get teleported inside of the neighbor house)

-Added starting video (When you launch the game)

-Added cutscene when you enter the house for the first time

-Neighbor teleports to the basement door when you first reach it, like in the pre-alpha

-Added time cycle, with morning/day/evening/night (You can sleep)


But sadly there are some problems too: I cannot package the project, since I get a lot of errors.

Today I will finally add the locks and boards.

Thanks for reading!

  5 votes Voting finished



3 comments

Loading...

Next up

GNTR Soon

Whoever guesses the game wins early access to this side project

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Have a good Boi