Game
Goodbye, Neighbor.
6 years ago

More info + sadly, bad news


Hey guys, more progress has been made.


-Inventory has 4 slots and doesn't glitch out when you throw or place items

-Added player house, with specific doors that the neighbor can't open

-Neighbor now places traps in hunt mode

-Added lost and found mechanic from alpha 2 because of collision errors (Small or with weird collision objects tend to teleport under the landscape, now when they do they get teleported inside of the neighbor house)

-Added starting video (When you launch the game)

-Added cutscene when you enter the house for the first time

-Neighbor teleports to the basement door when you first reach it, like in the pre-alpha

-Added time cycle, with morning/day/evening/night (You can sleep)


But sadly there are some problems too: I cannot package the project, since I get a lot of errors.

Today I will finally add the locks and boards.

Thanks for reading!

  5 votes Voting finished



3 comments

Loading...

Next up

Whoever guesses the game wins early access to this side project

GNTR Soon

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday