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This is an engine for Gorilla Tag fan games. To start, create a project folder containing either main.cs (for C#) or main.zs (for Z#), along with your assets like .glb or .png files.

Code Examples:

  1. Add the player (monkey): variable_name = add monkey

  2. Apply a 3D model to the monkey: monkey_variable_name.model("monkey.glb") (Note: All files must be located in the project folder!)

  3. Add 3D objects (maps, trees, etc.): variable_name = add("map.glb") variable_name.location(x=0, y=0, z=0) variable_name.hitbox(true) // Use hitbox to enable collisions or unhitbox to disable them.



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