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This is an engine for Gorilla Tag fan games. To start, create a project folder containing either main.cs (for C#) or main.zs (for Z#), along with your assets like .glb or .png files.
Code Examples:
Add the player (monkey):
variable_name = add monkeyApply a 3D model to the monkey:
monkey_variable_name.model("monkey.glb")(Note: All files must be located in the project folder!)Add 3D objects (maps, trees, etc.):
variable_name = add("map.glb")variable_name.location(x=0, y=0, z=0)variable_name.hitbox(true)// Usehitboxto enable collisions orunhitboxto disable them.
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