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FNF ONLINE VS. Hank Challenge - Psych Engine Port

Version: 1.0.74 months ago

This is a Psych Engine port of the first challenge in FNF ONLINE VS, the Hank Challenge (with the song's name being "Accelerant").

This port is intended to be used with theĀ ONLINE VS. Result Screen Port.

A lot of people have already tried to port this challenge to psych, but most of these ports are rushed, inaccurate, and just stupidly lazy (written before TheConcealedCow made his port, which is very good as well and is definitly worth your time). In this port, however, I tried to put as much effort as I can and I wanted this port to be one of the best psych engine ports to date. I hope you'll enjoy this port as much as I enjoyed making it!

Accelerant REDUX

The offical remix (by philiplol) for Accelerant, "Accelerant REDUX", is playable in this port as an unlockable song. It includes the new song with one difficulty ("madness"), and a few minor visual effects added. This was originally supposed to only be a preview for a full Accelerant REDUX mod, which would have had completely new visuals, animations and cutscenes, a "normal" difficulty and a few new mechanics, but I completely canceled it.

Read the README.md file from this mod's folder if you're looking for more information about this port and the plans I have for its future

#fnf #fridaynightfunkin #madnesscombat



teen
Intense Cartoon Violence
Fantasy Violence
Animated Bloodshed
Language

Update 1.0.0 changelog:

- Added fucked difficulty

- Added Accelerant REDUX

- Miscellaneous Improvements

Update 0.6.4 changelog:

- Fixed the note overlap on 0.7.1h, which is caused byĀ runHaxeCode's weird behavior.

- fixed Issues with the new UMM version.

Update 0.6.3 changelog:
-Ā Made the port work in psych engine versions 0.7 AND 0.6.3 (+ UMM).

- Improved the VS GameOver script to remove the need for a modified XML file.

- Fixed the offset and alpha of fire note splashes.

Update 0.6.2 changelog:
- Fixed inconsistencies in important character animations in UMM's online play.

- Fixed Tutorial's camera positions in the custom stage variant of the Nevada stage.

Update 0.6.1 details:

- Replaced every "Untitled" with "Unnamed" everywhere

- gave proper credit to Teniente Mantequilla, the creator of the unnamed multiplayer mod

Update 0.6 details:

- Added stable and thought-out support for the Unnamed Multiplayer Mod.

- Added a custom stage version of the hank challenge's stage to the "UMM Bonuses" folder.

- Hank's shooting procedure should now be more stable.

Update 0.5.4 details:

This update fixes a bug related to Psych Engine's 0.6.3 and is not necessary for people who didn't switch to 0.6.3 yet, but if you don't have the previous version, this version should run on 0.6.2 too.

Update 0.5.3 details:

- Improved tricky text shake

- Added cool new customization options to the tricky static (custom_events\Do a static.lua)

- Added the .csp file of the new banner to the files

- Optimized the code a bit and hopefully prevented some lag

THE BANNER IS ACTUALLY GOOD NOW!!!

Update 0.5.2 details:

- Any removal of fire/bullet sustain notes now works properly

- Boyfriend now doesn't get stuck on the sing animation for too long on sustain notes