Comments (16)
I enjoyed it. I found the level design (for the pure platforming levels) enjoyable.
However, I didn't really enjoy the gimmick levels, mainly interrobang 5. I also thought the death screen felt out of place compared to the visual style of the rest of the game.
I got to the Mecha Dragon before stopping, it was enjoyable for a bit but seemed to drag on too long for me to continue trying to beat it.
I had around 30 minutes played and 350 deaths when I stopped.
I think you should be able to skip cutscenes and i thought the blood was a little over the top, but the level design was excellent; however, there were some spots where I thought you were sort of using the same sort of obstacle too many times. Other than that though--oh yeah--really? Each time Mecha Dragon comes at you, it loses only one bar? Very hard boss, but fun--not as hard as IWBTG though. ;)
Ah the fun of the near impossible game with the precision jumping and the precision falling and all frustrations. The frustration is what makes it fun. :D
Good. I enjoyed it.
I really like the difficulty and the platform engine was smooth, but there just wasn't anything to really put it over the top for me. The graphics were eh which is okay, but then the blood effect was completely inconsistent with the other graphics. I don't care too much about graphics though, mostly gameplay, and yours was well designed and I enjoyed it. You managed to add good design to nothing but a platform engine to make a quite good game so kudos to you.
Get to the door in each level. Just because it's simple doesn't mean it's easy.
Over 25 levels which are sure to piss even the most skilled of gamers off.
Psst! Don't post things like 'OMG ITS TOO HARD 1/5' cause that just gives me an opportunity to laugh at your incompotence. ;)
#platformer