Comments (1)
The game starts off really strong with the tutorial introducing all the core concepts. I personally like the art and tiled control style, reminds me of chips challenge. Would've liked to use WASD or had the option to do so. Only being able to hold one trap at a time but being able to collect more thus making them unavailable was a little annoying. The puzzle part of having to think about where to place the traps is fun but gets counteracted by the robots coming back online shortly after; it's a good feeling when you outsmart the robots with the traps but the feeling fades quickly because they come right back.
There are a few bugs where the player gets stuck when walking to the right into a robot or a door.
You are trapped in a haunted house and the power is out. The only way to get out is to turn on the power switches, but doing that activates bloodthirsty robots that will come after you.
The only defense you have are electrical traps that you can place on the ground to temporarily halt the robot's advance. Will you make it out alive?
Developed by William Housell Jr., Brock Mueller, Kenneth Rancour, Ben Shoen, and Chenshu "Neil" Xu for MI445 at MSU.
#puzzle