Comments (6)
Jeez, the repeated image of tens of civilians lying dead on the ground. Effective, as is the futility of knowing you can't save everyone.
You tell the player to sacrifice herself for others, but don't give enough information to tell if it's worthwhile: how long the level is, if you lose lives permanently, fully heal at the start of the next level.
It keeps crashing for me in level 2 (title bar still says level 1?) just before the part with a line of bodies spanning the screen. Windows 8 if it makes a difference.
Very easy for me to get caught between a massacrist and the screen edge, a crate, another person, etc, losing a life or two in the process. Also could be easier to tell in the UI if I'm close enough to suck bullets out of someone.
Did you drop the individually named victims in the final version?
Looks awesome. When can we play?
Healer, a top down unshooter.
Pull bullets out of people, instead of putting them into them!
Instead of shooting characters, players must heal victims of historical massacres. The player can reverse death, by pulling bullets from the victims. The soldiers that committed these massacres are still lurking, so the player must work to keep the recently revived alive. The player can put themselves between the bullet and the target or strategize to reverse the tragedy.
The tutorial, levels 1 and 2 depict the Nanking Massacre, the largest historical atrocity whose fact and fiction are continuously debated.