Comments (12)
He was just mocking that you spelt 'tests' as 'testes', that's all. Testes is something ENTIRELY different. ;)
"Testes" the precision of the players? Oh yeah definitely for the ladies ;)
Think your last reply was so long it got cut short, and for some reason I can't directly reply to it.
Sounds fair enough, I understand why it's a simple concept and there are plenty of great games with simple concepts, what I meant for that to come across as was that, for the simple concept that it is, there isn't too much more you could've done for it.
Look forward to any future games of yours then, whether they be big or small. Keep me noted; feel free to post on my profile or something if you've come up with a new game. :D
An interesting game, better than I expected it to be at least if I'm to be brutually honest. The concept is such a simple one that it could only really be amusing for a limited timespan as it is really, but the addition of a high-score board always helps matters like that.
I didn't end up getting far in to the game as I only played it briefly for the sake of giving you some constructive criticism, however, I did find that having to restart the game every time you died was a little tedious. Perhaps there could be a way around that - I'm not saying that every time you die you should respawn on the same screen as that'd make the game too easy (especially seeing as that I didn't find the precision needs too challenging), but perhaps you could give three lives before having to restart after dying or something? That depends on how long this game is though; seeing as that I didn't complete the game I'm unsure if that'd be suitable.
A few other minor issues that I'd like to point out is that at the beginning of the game on the first level where it explains the game and how to play, the timer is actually already counting down before you've even begun playing. This means that if you want to read the instructions, you would have to play or otherwise risk the timer running out before you've even started. It's a minor issue, though perhaps you could make it so that the timer doesn't start counting until you have begun moving?
Also, it would have been nice if the character was more than just a silhouette, but that's really not too much of an issue.
All-in-all, the game could use a little work, but even if you do so the game is such a simple concept that it wouldn't be too amusing for very long anyway. Still, it has some potential and you clearly have potential as a developer.
Hope this has helped a little.
How is that constructive -.- Hmm, but if playing with a lot of people trying to beat that 'damn level' and see their reaction, it could be fun XD
Hell cave is a game created by Putera Nik Dimas for Experimental Gameplay Project October Theme "Boys and Girls".
It uses the mechanics of dragging using the mouse and it tests the precision of the players.
Try it out and please give constructive comments!
#arcade