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What do you think?

if you ever do end up making this game (i hope you do) can you make it so you don't have to download it to play cuz i'm on chromebook and i have to activate developer mode but if i do it wipes my entire data off so can you please make it so you don't have to download it so it just has a play button? Thanks!

You cancelled this game? Im can't found page

link

im think, game is dead

game alive?

My first fangame.

This will be a remake of Hello Neighbor Alpha 1 that's built on Unreal Engine 4.27.2 instead of 4.10.4 and is using my own ideas and concepts, it'll have all the puzzles recreated & working, the other floors custom made, a custom story, custom cutscenes, and other things.

#fangame #horror #helloneighbor #puzzle

(Maturity Rating is for final version.)



teen
Realistic Violence
Realistic Bloodshed
Alcohol Use
Drug Reference
Language

I keep going back & forth on this, but would you like a lighter lighting style, that's more bright, and brighter shadows, and more saturation? , or a darker, more gritty game, with less saturation?

  6 votes Voting finished

I've been taking a few days to improve many things with the Neighbor's AI, and I'm currently working on coding a system where he will check cupboards in hunt mode randomly, and he'll catch you if he finds you in one, what do you guys think about this?

reworked player house interior, working on remaking neighbor house interior

Teaser of the rework of the main map, neighbor house has incomplete object placements, and the foilage placement isn't final, and lighting is a WIP.

New Title Screen, did minor changes to ui, but redid the scene itself, also built lighting, so nicer.

Hello, I am back, im currently remaking the map in higher quality, and more polish, it should be a lot more optimized and better looking.

So what do gameplay style do you think I should use for my fangame?

  18 votes Voting finished

I am working on moving "Hello Neighbor: Alpha 1 Complete Edition" from Unreal Engine 4.27.2 to Unreal Engine 5.1.0

(nevermind: ue5 too buggy.) my main reason for doing this is so I can add Lumen and Nanite.

dark?

something?