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Hordes of War
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Hordes of War

Version: 0.1.0about 23 hours ago
This package is a early ALPHA release! Not all characters are available for play and bugs will be present.

WHAT IS HORDES OF WAR?

HORDES OF WAR is a team-based fantasy war game where set in Ossengard 10 races and over 120 character classes battle for total control of a living, war-torn world.

Two factions stand against each other:

The Dawnguard Order (West)

Dwarves,

Men,

Wood Elves,

Barbarians,

Woad Warriors,

The Umbral Horde (East)

Orcs,

Goblins,

Ogres,

Dark Elves,

Skeletons,

Each faction fights to conquer all 10 kingdoms across the continent.

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CORE GAMEPLAY,

The War Begins – The Great Divide,

Every campaign begins in the Great Divide, a massive mountain battlefield separating East and West.

The winning team becomes the attacking force,

The losing team becomes the defenders,

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Territory Conquest System,

After each victory:

The winning team votes on which connected enemy territory to invade next,

Battles progress across a persistent world map,

Every win pushes your faction deeper into enemy lands,

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Siege-Based Warfare,

Each territory contains:

Multiple castles,

A final HQ stronghold,

Attackers:

Spawn at a forward HQ base camp,

Push through castles one at a time,

Defenders:

Spawn at their most forward castle,

Fall back as each castle is lost,

Only one castle can be attacked at a time to keep battles focused and strategic.

---

Victory Conditions,

Attackers win by:

Capturing all castles and the HQ,

Defenders win by:

Holding the line,

Retaking lost castles,

Destroying the attacker’s HQ,

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RESOURCE SYSTEM,

Each realm contains capturable resource zones:

Mines → Iron,

Logging Camps → Wood,

Farms → Food,

These resources are critical to winning the battle.

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CLASS-BASED STRATEGY,

Special classes use resources to shape the battlefield:

Engineers

Build siege weapons,

Place ladders, barriers, and traps,

Commanders

Deploy forward spawn camps,

Create flanking opportunities,

Healers

Heal allies using resources,

Sustain frontline pushes,

---

CASTLE UPGRADES & DEFENSES,

Teams can spend resources to fortify their positions:

Upgrade gates (Wood → Reinforced Steel),

Hire NPC defenders:,

Wall Archers

Ground Units,

Strengthen castle defenses,

---

GOLD & CLASS PROGRESSION,

Players earn Gold from kills,

Different classes are worth different amounts,

Gold is used to unlock and play new character classes,

With over 120 classes, players can constantly evolve their playstyle

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WHAT MAKES OSSENGARD UNIQUE?,

Massive team-based siege warfare,

A persistent world map shaped by player decisions,

Deep resource and class strategy,

10 unique races fighting across 10 kingdoms,

Every match directly impacts the ongoing war,

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WE ARE LOOKING FOR PLAYTESTERS,

We’re looking for players who:

Love fantasy, warfare, and large-scale battles,

Enjoy teamwork, strategy, and progression,

Want to help shape a game from the ground up



teen
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
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